98 lines
2.5 KiB
TypeScript
98 lines
2.5 KiB
TypeScript
import { createContext, useContext, useEffect, useState } from 'react'
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import { useRouter } from 'next/router'
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import { GuildWithDefaultChannelId } from '../models/Guild'
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import { Member } from '../models/Member'
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import { useAuthentication } from '../tools/authentication'
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import { SocketData } from '../tools/handleSocketData'
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export interface GuildMember {
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guild: GuildWithDefaultChannelId
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member: Member
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}
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export interface GuildMemberResult extends GuildMember {
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setGuildMember: React.Dispatch<React.SetStateAction<GuildMember>>
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}
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export interface GuildMemberProps {
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guildMember: GuildMember
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path: {
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guildId: number
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}
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}
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const defaultGuildMemberContext = {} as any
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const GuildMemberContext = createContext<GuildMemberResult>(
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defaultGuildMemberContext
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)
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export const GuildMemberProvider: React.FC<
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React.PropsWithChildren<GuildMemberProps>
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> = (props) => {
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const { path, children } = props
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const router = useRouter()
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const [guildMember, setGuildMember] = useState(props.guildMember)
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const { authentication } = useAuthentication()
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useEffect(() => {
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const fetchGuildMember = async (): Promise<void> => {
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const { data } = await authentication.api.get(`/guilds/${path.guildId}`)
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setGuildMember(data)
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}
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fetchGuildMember().catch((error) => {
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console.error(error)
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})
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}, [path, authentication.api])
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useEffect(() => {
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authentication.socket.on(
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'guilds',
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async (data: SocketData<GuildWithDefaultChannelId>) => {
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if (data.item.id === path.guildId) {
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switch (data.action) {
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case 'delete':
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await router.push('/application')
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break
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case 'update':
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setGuildMember((oldGuildMember) => {
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return {
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...oldGuildMember,
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guild: {
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...oldGuildMember.guild,
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...data.item
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}
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}
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})
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break
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}
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}
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}
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)
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return () => {
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authentication.socket.off('guilds')
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}
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}, [authentication.socket, path.guildId, router])
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return (
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<GuildMemberContext.Provider
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value={{
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...guildMember,
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setGuildMember
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}}
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>
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{children}
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</GuildMemberContext.Provider>
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)
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}
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export const useGuildMember = (): GuildMemberResult => {
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const guildMember = useContext(GuildMemberContext)
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if (guildMember === defaultGuildMemberContext) {
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throw new Error('useGuildMember must be used within GuildMemberProvider')
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}
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return guildMember
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}
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