game-engine/public/script4.js
2023-07-22 13:34:09 +01:00

167 lines
4.0 KiB
JavaScript

import { Scuti } from '../src/Scuti';
import { Room } from '../src/objects/rooms/Room';
import { FloorMaterial } from '../src/objects/rooms/materials/FloorMaterial';
import { WallMaterial } from '../src/objects/rooms/materials/WallMaterial';
import { FloorFurniture } from '../src/objects/furnitures/FloorFurniture';
import {WiredSelectionFilter} from "../src/objects/filters/WiredSelectionFilter";
import {WallFurniture} from "../src";
(async () => {
const renderer = new Scuti({
canvas: document.getElementById('app'),
width: window.innerWidth,
height: window.innerHeight,
resources: 'https://kozennnn.github.io/scuti-resources/'
});
await renderer.loadResources('https://kozennnn.github.io/scuti-resources/');
const tileMap = 'x1110001\n' + 'x0000000\n' + '00000000\n' + 'x0000000\n' + 'x0000000\n';
const room = new Room(renderer, {
tileMap: tileMap,
floorMaterial: new FloorMaterial(renderer, 110),
wallMaterial: new WallMaterial(renderer, 2301)
});
const furniture = new FloorFurniture({
//id: 4950,
//id: 1619,
id: 4967,
position: {
x: 5,
y: 4,
z: 0
},
direction: 2,
state: 1
});
room.objects.add(furniture);
furniture.onPointerDown = () => {
console.log('clicked');
};
const furniture3 = new FloorFurniture({
id: 8916,
position: {
x: 10,
y: 10,
z: 0
},
direction: 2,
state: 1
});
const furniture2 = new FloorFurniture({
id: 8916,
position: {
x: 8,
y: 10,
z: 0
},
direction: 2,
state: 1
});
const wallFurniture = new WallFurniture({
id: 4625,
position: {
x: -1,
y: 2,
offsetX: 2,
offsetY: -25
},
direction: 2,
state: 2
});
const wallFurniture2 = new WallFurniture({
id: 4032,
position: {
x: 3,
y: -1,
offsetX: 4,
offsetY: -30
},
direction: 4,
state: 1
});
room.objects.add(furniture3);
room.objects.add(furniture2);
room.objects.add(wallFurniture);
room.objects.add(wallFurniture2);
setTimeout(() => wallFurniture.move({
x: -1,
y: 3,
offsetX: 2,
offsetY: -25
}), 3000);
setTimeout(() => wallFurniture.move({
x: -1,
y: 5,
offsetX: 2,
offsetY: -25
}), 5000);
//setTimeout(() => room.objects.add(furniture), 6000);
furniture3.onLoadComplete = () => {
console.log('loaded!');
};
room.tiles.onPointerDown = (event) => {
furniture.move(event.position);
//room.tileMap = tileMap;
};
//dice(room, 5, 5, 2);
document.onkeydown = (e) => {
e = e || window.event;
if (e.keyCode == '38') {
if (room.camera.zoomLevel <= 1) {
room.camera.zoomLevel = room.camera.zoomLevel * 2;
} else {
room.camera.zoomLevel += 1;
}
} else if (e.keyCode == '40') {
if (room.camera.zoomLevel <= 1) {
room.camera.zoomLevel = room.camera.zoomLevel / 2;
} else {
room.camera.zoomLevel -= 1;
}
} else if (e.keyCode == '37') {
furniture.rotate(4);
} else if (e.keyCode == '39') {
const filter = new WiredSelectionFilter(0xffffff, 0x999999);
furniture.addFilter(filter);
}
};
})();
function dice(room, x, y, z) {
let furni5 = new FloorFurniture({
position: {
x: x,
y: y,
z: z
},
//direction: randomRotation[Math.floor(Math.random() * randomRotation.length)],
direction: 0,
//id: furniId[Math.floor(Math.random() * furniId.length)],
id: 284,
state: 1
});
room.objects.add(furni5);
let timeout = undefined;
furni5.onDoubleClick = (event) => {
console.log(event);
//if(furni5.infos.logic === "furniture_dice") {
console.log('clicked furni5', event);
if (event.tag === 'activate') {
clearTimeout(timeout);
furni5.state = -1;
timeout = setTimeout(() => {
furni5.state = Math.floor(Math.random() * 6) + 1;
}, 1000);
/*setTimeout(() => {
furni5.state = 0
}, 2000);*/
} else {
clearTimeout(timeout);
furni5.state = 0;
}
//x@}
};
}