refactor(tools): parsing - writing games data
This commit refactors the code to parse and write data from WoW game files. It creates a new function `parseData` which correctly parses the data and writes the output files to a new folder called `output`. The code now handles both `JSON` and `XML` data from game files. It also makes use of optional chaining to prevent null pointers while parsing the data. Finally, it removes an unused `callback` message without any effect.
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@ -1,33 +1,44 @@
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import { XMLParser } from 'fast-xml-parser'
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import type { GameEndPointsTypes } from '../types'
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import { FigureMap } from '../controllers/FigureMap'
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import { EffectMap } from '../controllers/EffectMap'
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import type { GameEndPointsTypes } from '../types'
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import { convertTXT } from './convertTXT'
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import { FigureData } from '../controllers/FigureData'
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import { FurniData } from '../controllers/FurniData'
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import { Convertion } from '../config/Convertion'
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import { parseData } from './parseData'
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export const fetchGamedataConfig = async (data: string, endpoint: GameEndPointsTypes[number]): Promise<unknown> => {
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switch (endpoint.convert) {
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case 'XML':
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const convertedData = new XMLParser({ ignoreAttributes: false, attributeNamePrefix: '' }).parse(data)
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let parsedData: FigureData | FigureMap | EffectMap | undefined
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if (endpoint.fileName === 'FigureData') {
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return new FigureData(convertedData, endpoint.fileName)
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parsedData = new FigureData(convertedData, endpoint.fileName)
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} else if (endpoint.fileName === 'FigureMap') {
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return new FigureMap(convertedData, endpoint.fileName)
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parsedData = new FigureMap(convertedData, endpoint.fileName)
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} else if (endpoint.fileName === 'EffectMap') {
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return new EffectMap(convertedData, endpoint.fileName)
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parsedData = new EffectMap(convertedData, endpoint.fileName)
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}
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break
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return await parseData(Convertion.gamedataDir, parsedData?.fileName, parsedData?.data).catch((error) => {
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return console.error(error)
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})
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case 'TXT':
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return await convertTXT(Convertion.gamedataDir, data)
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default:
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default: {
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let parsedData: FurniData | undefined
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if (endpoint.fileName === 'FurniData') {
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return new FurniData(JSON.parse(data), endpoint.fileName)
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parsedData = new FurniData(JSON.parse(data), endpoint.fileName)
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}
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return await parseData(Convertion.gamedataDir, parsedData?.fileName, parsedData?.data).catch((error) => {
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return console.error(error)
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})
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}
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}
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}
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@ -1,9 +1,9 @@
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import { ResponseType } from '@tauri-apps/api/http'
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import { GAME_ENDPOINTS, client } from '../config/Endpoints'
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import type { ConvertionHandler } from '../types'
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import type { DomainTypes } from '../types/Domain'
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import { fetchGamedataConfig } from './fetchGamedataConfig'
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import type { ConvertionHandler } from '../types/global'
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export const handleConvertion = async (
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domain: DomainTypes,
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@ -27,7 +27,7 @@ export const handleConvertion = async (
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})
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)
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callback('Converting shockwave files...', 'loading')
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// callback('Converting shockwave files...', 'loading')
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// fetch, read and convert the files from the production folder in the user downloads' folder
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// write the files into a seperate folder
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@ -1,12 +1,21 @@
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import { createDir, exists, writeTextFile } from '@tauri-apps/api/fs'
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import { createDir, exists, writeFile } from '@tauri-apps/api/fs'
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import { Convertion } from '../config/Convertion'
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export const parseData = async (path: string, fileName: string, fileContent: string | object): Promise<void> => {
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export const parseData = async (
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path: string,
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fileName: string | undefined,
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fileContent: string | object | undefined
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): Promise<void> => {
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if (fileName == null || fileContent == null) return
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const fileDir = path.concat(`/${fileName}.json`)
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if (!(await exists(Convertion.gamedataDir))) await createDir(Convertion.gamedataDir)
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if (!(await exists(Convertion.gamedataConfigDir))) await createDir(Convertion.gamedataConfigDir)
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// By default, output files will be overwritten, and I cannot recursively remove the entire output folder
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// and create it again because it just won't parse files' contents for some reason
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await writeTextFile(fileDir, typeof fileContent === 'object' ? JSON.stringify(fileContent) : fileContent)
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if (!(await exists(Convertion.outputDir))) await createDir(Convertion.outputDir)
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if (!(await exists(Convertion.gamedataDir))) await createDir(Convertion.gamedataDir)
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return await writeFile(fileDir, typeof fileContent === 'object' ? JSON.stringify(fileContent) : fileContent)
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}
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