refactor(controllers): classes and parse libraries, sets and palettes
- Refactored several classes in controllers directory and modified parsing of libraries, sets and palettes.
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@ -1,26 +1,19 @@
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import { Convertion } from '../config/Convertion'
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import { parseData } from '../tools/parseData'
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import type { IEffectMap, IXML } from '../types'
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export class EffectMap {
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public data: IEffectMap = { effects: [] }
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public data: IEffectMap = {}
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public fileName: string
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constructor(XML: IXML, fileName: string) {
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this.parseLibrairies(XML.map.effect)
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this.fileName = fileName
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parseData(Convertion.gamedataConfigDir, fileName, this.data).catch((error) => {
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return console.error(error)
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})
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this.parseLibrairies(XML.map.effect)
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}
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private parseLibrairies(effects: any[]): void {
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for (const libraryXML of effects) {
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this.data.effects.push({
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id: Number(libraryXML.id),
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lib: libraryXML.lib,
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type: libraryXML.type,
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revision: Number(libraryXML.revision)
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})
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this.data[libraryXML.type] == null && (this.data[libraryXML.type] = {})
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this.data[libraryXML.type][libraryXML.id] = libraryXML.lib
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}
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}
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}
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@ -1,38 +1,27 @@
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import { parseData } from '../tools/parseData'
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import type {
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IFigureData,
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IFigureDataColor,
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IFigureDataPalette,
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IFigureDataSet,
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IFigureDataSetType,
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IXML
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} from '../types'
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import { Convertion } from '../config/Convertion'
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import type { IFigureData, IFigureDataPalette, IFigureDataSet, IFigureDataSetType, IXML } from '../types'
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export class FigureData {
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public data: IFigureData = { palettes: [], setTypes: [] }
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public data: IFigureData = { palettes: [], setTypes: {} }
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public fileName: string
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constructor(XML: IXML, fileName: string) {
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this.fileName = fileName
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this.parsePalettes(XML.figuredata.colors.palette)
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this.parseSetTypes(XML.figuredata.sets.settype)
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parseData(Convertion.gamedataConfigDir, fileName, this.data).catch((error) => {
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return console.error(error)
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})
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}
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private parsePalettes(palettes: any[]): void {
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for (const paletteXML of palettes) {
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const palette: IFigureDataPalette = { id: Number(paletteXML.id), color: [] }
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const palette = {} as IFigureDataPalette
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for (const colorXML of paletteXML.color) {
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palette.color.push({
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id: Number(colorXML.id),
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palette[Number(colorXML.id)] = {
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index: Number(colorXML.index),
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club: Number(colorXML.club),
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selectable: Boolean(colorXML.selectable),
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hexCode: String(colorXML['#text' as keyof IFigureDataColor])
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})
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color: '#' + String(colorXML['#text'])
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}
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}
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this.data.palettes.push(palette)
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@ -42,24 +31,22 @@ export class FigureData {
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private parseSetTypes(setTypes: any[]): void {
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for (const setTypeXML of setTypes) {
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const settype: IFigureDataSetType = {
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type: setTypeXML.type,
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paletteId: Number(setTypeXML.paletteid),
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mandatoryF0: Boolean(setTypeXML.mand_f_0),
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mandatoryF1: Boolean(setTypeXML.mand_f_1),
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mandatoryM0: Boolean(setTypeXML.mand_m_0),
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mandatoryM1: Boolean(setTypeXML.mand_m_1),
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sets: []
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mandatoryF0: Boolean(Number(setTypeXML.mand_f_0)),
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mandatoryF1: Boolean(Number(setTypeXML.mand_f_1)),
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mandatoryM0: Boolean(Number(setTypeXML.mand_m_0)),
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mandatoryM1: Boolean(Number(setTypeXML.mand_m_1)),
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sets: {}
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}
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for (const setXML of setTypeXML.set) {
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const setType: IFigureDataSet = {
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id: Number(setXML.id),
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gender: setXML.gender,
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club: Number(setXML.club),
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colorable: Boolean(setXML.colorable),
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selectable: Boolean(setXML.selectable),
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preselectable: Boolean(setXML.preselectable),
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sellable: Boolean(setXML.sellable),
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colorable: Boolean(Number(setXML.colorable)),
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selectable: Boolean(Number(setXML.selectable)),
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preselectable: Boolean(Number(setXML.preselectable)),
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sellable: setXML.sellable != null ? Boolean(Number(setXML.sellable)) : undefined,
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parts: [],
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hiddenLayers: []
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}
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@ -68,7 +55,7 @@ export class FigureData {
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setType.parts.push({
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id: Number(partXML.id),
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type: partXML.type,
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colorable: Boolean(partXML.colorable),
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colorable: Boolean(Number(partXML.colorable)),
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index: Number(partXML.index),
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colorindex: Number(partXML.colorindex)
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})
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@ -78,14 +65,14 @@ export class FigureData {
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for (const hiddenLayerXML of Array.isArray(setXML.hiddenLayers)
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? setXML.hiddenLayers
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: [setXML.hiddenLayers]) {
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setType.hiddenLayers.push({ partType: hiddenLayerXML.partType })
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setType.hiddenLayers?.push(hiddenLayerXML.partType)
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}
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}
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settype.sets.push(setType)
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settype.sets[Number(setXML.id)] = setType
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}
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this.data.setTypes.push(setTypeXML)
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this.data.setTypes[String(setTypeXML.type)] = settype
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}
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}
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}
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@ -1,30 +1,25 @@
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import { Convertion } from '../config/Convertion'
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import { parseData } from '../tools/parseData'
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import type { IFigureMap, IFigureMapLibrary, IXML } from '../types'
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export class FigureMap {
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public data: IFigureMap = { libraries: [] }
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public data: IFigureMap = { libraries: [], parts: {} }
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public fileName: string
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constructor(XML: IXML, fileName: string) {
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this.parseLibrairies(XML.map.lib)
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this.fileName = fileName
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parseData(Convertion.gamedataConfigDir, fileName, this.data).catch((error) => {
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return console.error(error)
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})
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this.parseLibrairies(XML.map.lib)
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}
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private parseLibrairies(librairies: any[]): void {
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for (const libraryXML of librairies) {
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const library: IFigureMapLibrary = { id: libraryXML.id, revision: Number(libraryXML.revision), part: [] }
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const library: IFigureMapLibrary = { id: libraryXML.id, revision: Number(libraryXML.revision) }
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for (const libraryPart of Array.isArray(libraryXML.part) ? libraryXML.part : [libraryXML.part]) {
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library.part.push({ id: Number(libraryPart.id), type: libraryPart.type })
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this.data.parts[libraryPart.type] == null && (this.data.parts[libraryPart.type] = {})
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this.data.parts[libraryPart.type][Number(libraryPart.id)] = librairies.indexOf(libraryXML)
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}
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this.data.libraries.push(library)
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}
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}
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// maybe
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/* public get classNamesAndRevisions(data: IFigureData): { [index: string]: string } {} */
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}
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@ -1,17 +1,14 @@
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import { parseData } from '../tools/parseData'
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import type { IFurni, IFurniData, IXML, KeyValuePairs } from '../types'
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import { Convertion } from '../config/Convertion'
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export class FurniData {
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public data: IFurniData = { roomItemTypes: [], wallItemTypes: [] }
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public fileName: string
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constructor(data: IXML, fileName: string) {
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this.fileName = fileName
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this.parseRoomItemTypes(data.roomitemtypes.furnitype)
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this.parseWallItemTypes(data.roomitemtypes.furnitype)
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parseData(Convertion.gamedataConfigDir, fileName, this.data).catch((error) => {
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return console.error(error)
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})
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}
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private parseRoomItemTypes(roomItems: IFurni[]): void {
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@ -33,8 +30,8 @@ export class FurniData {
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return { className, revision }
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}
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public get classNamesAndRevisions(): KeyValuePairs {
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const entries: KeyValuePairs = {}
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public get classNamesAndRevisions(): KeyValuePairs<string, string> {
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const entries: KeyValuePairs<string, string> = {}
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for (const roomItem of this.data.roomItemTypes) {
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const { className, revision } = this.getClassNameRevision(roomItem)
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