📥 Scrapping Habbo game data and assets
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🧿 Getting started

🎯 Todos

  • Two options for downloading Habbo resources:

    • Default data extraction. (Without conversion)
    • Using Scuti dataset for its renderer.
  • Languages feature. (Default: EN)

  • Download Habbo assets. (>800 MB of disk memory, make sure the IPC handles it correctly)

  • Fix rendering animation issues.

  • Add "abort" button with written data suppression feature.

  • Convert front-end with SolidJS

  • Fix issue of prettier-plugin-tailwindcss

  • Export helpers/utils methods into Rust.

    • Implementing typesafety with types' collections using Tauri Specta
    • Handling extracted data in:
      • JSON (Default + Adjustements for Scuti)
      • XML (Using quickxml_to_serde)
      • TXT (no idea...)
    • Parsing data using std::{fs::File, io::Write}
  • Avoid conflicts in open-source.

  • Undertsand: Memory cache and disk cache.

Overview

📦 Techs stack

Rust lang Typescript lang

Vite SolidJS Tailwind framework

🏗️ How it works

Gamedata/Generic

It comes first with fetching data using the @tauri-apps/api/http module. Converting uncoming data into minified JSON file formats. (No need for avro, parquet, protobuf nor CSV for efficient data compression and encoding schemas for fast data storing/retrieval)

📤 Interesting topics

🤝 Credits

This wouldn't be possible without the help of KOZEN's contribution.