cnam-geometry-dash/Assets/Scripts/PlayerScript.cs

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using UnityEngine;
public class PlayerScript : MonoBehaviour
{
public Rigidbody2D rigidBody;
public GameObject groundObject;
public Vector3 initialPosition;
public void Start()
{
initialPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z);
}
public void Update()
{
transform.position += Time.deltaTime * 8.6f * Vector3.right;
if (Input.GetKeyDown(KeyCode.Space))
{
if (!IsJumping())
{
rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse);
}
}
}
private bool IsJumping()
{
return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f;
}
}