cnam-geometry-dash/Assets/PipeMiddleScript.cs

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using UnityEngine;
public class PipeMiddleScript : MonoBehaviour
{
public LogicManagerScript logicManager;
public void Start()
{
logicManager = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicManagerScript>();
}
public void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.layer == LayerMask.NameToLayer("Bird"))
{
logicManager.AddScore();
}
}
}