feat: map editor (#56)

This commit is contained in:
M VINCENT PETT
2025-04-28 16:52:13 +02:00
committed by GitHub
parent 5cd536be84
commit 02ef8cdf74
38 changed files with 8394 additions and 140 deletions

View File

@ -42,7 +42,10 @@ public class NormalGameMode : IGameMode
{
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
player.LevelsLoader.IncreaseTotalJumps();
if (player.LevelsLoader != null)
{
player.LevelsLoader.IncreaseTotalJumps();
}
isRotating = true;
targetRotationAngle = player.transform.eulerAngles.z - 90f;
}

View File

@ -59,7 +59,10 @@ public class ShipGameMode : IGameMode
{
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
player.LevelsLoader.IncreaseTotalJumps();
if (player.LevelsLoader != null)
{
player.LevelsLoader.IncreaseTotalJumps();
}
}
public void OnCollisionEnter(Player player, Collision2D collision)