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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-06-10 22:20:40 +02:00
feat: map editor (#56)
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@ -42,7 +42,10 @@ public class NormalGameMode : IGameMode
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{
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player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
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player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
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player.LevelsLoader.IncreaseTotalJumps();
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if (player.LevelsLoader != null)
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{
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player.LevelsLoader.IncreaseTotalJumps();
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}
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isRotating = true;
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targetRotationAngle = player.transform.eulerAngles.z - 90f;
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}
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@ -59,7 +59,10 @@ public class ShipGameMode : IGameMode
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{
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player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
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player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
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player.LevelsLoader.IncreaseTotalJumps();
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if (player.LevelsLoader != null)
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{
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player.LevelsLoader.IncreaseTotalJumps();
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}
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}
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public void OnCollisionEnter(Player player, Collision2D collision)
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