mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-06-10 22:20:40 +02:00
feat: map editor (#56)
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@ -6,9 +6,11 @@ public class Player : MonoBehaviour
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public Rigidbody2D RigidBody { get; private set; }
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public Transform Transform { get; private set; }
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public ParticleSystem Particle { get; private set; }
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public LevelsLoader LevelsLoader { get; private set; }
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public LevelsLoader LevelsLoader { get; set; }
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public SpriteRenderer SpriteRenderer { get; private set; }
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public bool IsColliding { get; set; } = true;
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public bool HasStarted { get; set; } = false;
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public bool CanJump { get; set; } = true;
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public IGameMode CurrentGameMode { get; set; }
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public float SpeedMultiplier = 1f;
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@ -19,7 +21,12 @@ public class Player : MonoBehaviour
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Transform = transform;
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Particle = GetComponentInChildren<ParticleSystem>();
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SpriteRenderer = GetComponentInChildren<SpriteRenderer>();
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LevelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
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GameObject loaderObj = GameObject.FindGameObjectWithTag("LevelsLoader");
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if (loaderObj != null)
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LevelsLoader = loaderObj.GetComponent<LevelsLoader>();
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else
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Debug.LogWarning("LevelsLoader introuvable : Progression désactivée pour ce niveau.");
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}
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public void Start()
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@ -33,21 +40,24 @@ public class Player : MonoBehaviour
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public void Update()
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{
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CurrentGameMode.Update(this);
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LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
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if (CurrentGameMode != null)
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CurrentGameMode.Update(this);
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if (LevelsLoader != null)
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LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
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}
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public void OnCollisionEnter2D(Collision2D collision)
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public virtual void OnCollisionEnter2D(Collision2D collision)
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{
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CurrentGameMode.OnCollisionEnter(this, collision);
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CurrentGameMode?.OnCollisionEnter(this, collision);
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}
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public void OnCollisionExit2D(Collision2D collision)
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{
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CurrentGameMode.OnCollisionExit(this, collision);
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CurrentGameMode?.OnCollisionExit(this, collision);
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}
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private void OnTriggerEnter2D(Collider2D collision)
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public virtual void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("ShipPortal"))
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{
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