feat: map editor (#56)

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M VINCENT PETT 2025-04-28 16:52:13 +02:00 committed by GitHub
parent 5cd536be84
commit 02ef8cdf74
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38 changed files with 8394 additions and 140 deletions

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@ -96,19 +96,6 @@ TextureImporter:
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androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet: spriteSheet:
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sprites: sprites:
@ -147,8 +134,7 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
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nameFileIdTable: nameFileIdTable: {}
CubePortalLabelled_0: -799402021850825835
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@ -96,19 +96,6 @@ TextureImporter:
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spriteSheet: spriteSheet:
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sprites: sprites:
@ -147,8 +134,7 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: nameFileIdTable: {}
ShipPortalLabelled_0: -1834338360412052916
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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
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DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

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@ -859,7 +859,7 @@ MonoBehaviour:
m_Calls: m_Calls:
- m_Target: {fileID: 1858033414} - m_Target: {fileID: 1858033414}
m_TargetAssemblyTypeName: MainMenu, Assembly-CSharp m_TargetAssemblyTypeName: MainMenu, Assembly-CSharp
m_MethodName: CreateLevel m_MethodName: LevelEditor
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}

View File

@ -1164,7 +1164,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: -4781373940957465942, guid: 1d7f8c8f8305efa4c8b78f4dd391c49b, type: 3} m_Sprite: {fileID: -4781373940957465942, guid: 1b21bd4ccae70934eb86a3a2a6928e98, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

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@ -0,0 +1,7 @@
fileFormatVersion: 2
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DefaultImporter:
externalObjects: {}
userData:
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@ -544,6 +544,7 @@ MonoBehaviour:
normalMinYFollow: 2 normalMinYFollow: 2
shipMinYFollow: 6 shipMinYFollow: 6
smoothSpeed: 5 smoothSpeed: 5
isPlaying: 1
--- !u!1 &521952199 --- !u!1 &521952199
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -6221,7 +6222,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: -2073137460773038770, guid: 7bbd15eb9b940f4c59561753a3d516ce, type: 3} m_Sprite: {fileID: -2073137460773038770, guid: bcd6c4da7709ff9458a5784f7f807e30, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
@ -7317,7 +7318,6 @@ MonoBehaviour:
levelsLoader: {fileID: 0} levelsLoader: {fileID: 0}
audioSource: {fileID: 1999482188} audioSource: {fileID: 1999482188}
progressionText: {fileID: 245275149} progressionText: {fileID: 245275149}
groundWidth: 1
--- !u!4 &1999482187 --- !u!4 &1999482187
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -0,0 +1,20 @@
using UnityEngine;
public class CameraController : MonoBehaviour
{
public float moveSpeed = 10f;
void Update()
{
float horizontalInput = Input.GetAxisRaw("Horizontal"); // ← → ou A D
float verticalInput = Input.GetAxisRaw("Vertical"); // ↑ ↓ ou W S
Vector3 movement = new Vector3(
horizontalInput * moveSpeed * Time.deltaTime,
verticalInput * moveSpeed * Time.deltaTime,
0f
);
Camera.main.transform.position += movement;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 74af3e3f2c02bde43b24c2f56589d071

View File

@ -42,7 +42,10 @@ public class NormalGameMode : IGameMode
{ {
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0); player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse); player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
if (player.LevelsLoader != null)
{
player.LevelsLoader.IncreaseTotalJumps(); player.LevelsLoader.IncreaseTotalJumps();
}
isRotating = true; isRotating = true;
targetRotationAngle = player.transform.eulerAngles.z - 90f; targetRotationAngle = player.transform.eulerAngles.z - 90f;
} }

View File

@ -59,8 +59,11 @@ public class ShipGameMode : IGameMode
{ {
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0); player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse); player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
if (player.LevelsLoader != null)
{
player.LevelsLoader.IncreaseTotalJumps(); player.LevelsLoader.IncreaseTotalJumps();
} }
}
public void OnCollisionEnter(Player player, Collision2D collision) public void OnCollisionEnter(Player player, Collision2D collision)
{ {

View File

@ -5,7 +5,6 @@ using System.Collections.Generic;
public class LevelEditor : MonoBehaviour public class LevelEditor : MonoBehaviour
{ {
[Header("Placement")] [Header("Placement")]
public Transform mapParent;
private GameObject currentBlock; private GameObject currentBlock;
private bool isPlacingBlock = false; private bool isPlacingBlock = false;
private Vector3 currentScale = new Vector3(1f, 1f, 1); private Vector3 currentScale = new Vector3(1f, 1f, 1);
@ -46,6 +45,12 @@ public class LevelEditor : MonoBehaviour
Transform container = blockGroupContainer; Transform container = blockGroupContainer;
if (container == null || buttonPrefabTemplate == null)
{
Debug.LogError("UI Container ou prefab de bouton manquant.");
return;
}
int start = currentPage * buttonsPerPage; int start = currentPage * buttonsPerPage;
int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count); int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count);
@ -76,13 +81,9 @@ public class LevelEditor : MonoBehaviour
string prefabName = blockPrefabs[i].name.ToLower(); string prefabName = blockPrefabs[i].name.ToLower();
if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle")) if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle"))
{
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25); icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25);
}
else else
{
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50); icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50);
}
GameObject prefab = blockPrefabs[i]; GameObject prefab = blockPrefabs[i];
button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab)); button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab));
@ -93,9 +94,7 @@ public class LevelEditor : MonoBehaviour
void ClearCurrentButtons() void ClearCurrentButtons()
{ {
foreach (var button in currentButtons) foreach (var button in currentButtons)
{
Destroy(button); Destroy(button);
}
currentButtons.Clear(); currentButtons.Clear();
} }
@ -103,6 +102,7 @@ public class LevelEditor : MonoBehaviour
public void NextPage() public void NextPage()
{ {
int maxPage = 3; int maxPage = 3;
Debug.Log(currentPage);
if (currentPage < maxPage - 1) if (currentPage < maxPage - 1)
{ {
currentPage++; currentPage++;
@ -112,6 +112,7 @@ public class LevelEditor : MonoBehaviour
public void PreviousPage() public void PreviousPage()
{ {
Debug.Log(currentPage);
if (currentPage > 0) if (currentPage > 0)
{ {
currentPage--; currentPage--;
@ -121,49 +122,38 @@ public class LevelEditor : MonoBehaviour
void SelectPrefab(GameObject prefab) void SelectPrefab(GameObject prefab)
{ {
if (isPlacingBlock) if (isPlacingBlock) return;
{
return;
}
string name = prefab.name.ToLower(); string name = prefab.name.ToLower();
if (name.Contains("portal")) if (name.Contains("portal"))
{
currentScale = new Vector3(0.5f, 0.5f, 1); currentScale = new Vector3(0.5f, 0.5f, 1);
}
else if (name.Contains("small")) else if (name.Contains("small"))
{
currentScale = new Vector3(0.15f, 0.07f, 1); currentScale = new Vector3(0.15f, 0.07f, 1);
}
else if (name.Contains("spike")) else if (name.Contains("spike"))
{
currentScale = new Vector3(0.15f, 0.15f, 1); currentScale = new Vector3(0.15f, 0.15f, 1);
}
else if (name.Contains("block")) else if (name.Contains("block"))
{
currentScale = new Vector3(0.2f, 0.2f, 1); currentScale = new Vector3(0.2f, 0.2f, 1);
}
else if (name.Contains("bonus")) else if (name.Contains("bonus"))
{
currentScale = new Vector3(0.3f, 0.3f, 1); currentScale = new Vector3(0.3f, 0.3f, 1);
}
else else
{
currentScale = new Vector3(1f, 1f, 1); currentScale = new Vector3(1f, 1f, 1);
}
InstantiateAndPrepare(prefab, currentScale); InstantiateAndPrepare(prefab, currentScale);
} }
void Update() void Update()
{ {
// Déplacement de l'objet en cours de placement
if (isPlacingBlock && currentBlock != null) if (isPlacingBlock && currentBlock != null)
{ {
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1); currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1);
if (currentBlock != null && Input.GetKeyDown(KeyCode.R))
{
HandleBlockRotation(); // ✅ Nouvelle rotation
}
if (!currentBlock.name.ToLower().Contains("portal")) if (!currentBlock.name.ToLower().Contains("portal"))
{ {
float scroll = Input.GetAxis("Mouse ScrollWheel"); float scroll = Input.GetAxis("Mouse ScrollWheel");
@ -185,19 +175,40 @@ public class LevelEditor : MonoBehaviour
if (overlaps.Length > 1) if (overlaps.Length > 1)
{ {
Debug.Log("Placement annulé : un objet est déjà présent à cet endroit.");
return; return;
} }
PlaceBlock(); PlaceBlock();
} }
} }
else if (Input.GetMouseButtonDown(0)) // Clic gauche pour reprendre un objet déjà placé
if (Input.GetMouseButtonDown(0) && !isPlacingBlock)
{ {
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D hit = Physics2D.OverlapPoint(mousePos); Collider2D hit = Physics2D.OverlapPoint(mousePos);
if (hit != null) if (hit != null && hit.transform != null)
{
if (hit.CompareTag("Ground"))
{
Debug.Log("Impossible de déplacer le sol (tag Ground).");
return;
}
currentBlock = hit.gameObject;
isPlacingBlock = true;
currentScale = currentBlock.transform.localScale;
Debug.Log($"Déplacement de l'objet : {currentBlock.name}");
return;
}
}
// Redimensionnement d'un objet déjà placé
if (Input.GetMouseButtonDown(0) && Input.GetKey(KeyCode.LeftShift) && !isPlacingBlock)
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D hit = Physics2D.OverlapPoint(mousePos);
if (hit != null && hit.transform != null && !hit.CompareTag("Ground"))
{ {
resizingTarget = hit.gameObject; resizingTarget = hit.gameObject;
originalMousePos = mousePos; originalMousePos = mousePos;
@ -212,6 +223,7 @@ public class LevelEditor : MonoBehaviour
: ResizeAxis.Vertical; : ResizeAxis.Vertical;
isResizing = true; isResizing = true;
Debug.Log($"Début de redimensionnement : {resizingTarget.name}, axe = {currentResizeAxis}");
} }
} }
@ -220,15 +232,34 @@ public class LevelEditor : MonoBehaviour
Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector3 delta = currentMousePos - originalMousePos; Vector3 delta = currentMousePos - originalMousePos;
Vector3 newScale = originalScale;
if (currentResizeAxis == ResizeAxis.Horizontal) if (currentResizeAxis == ResizeAxis.Horizontal)
{ newScale.x = Mathf.Max(0.1f, originalScale.x + delta.x);
float newScaleX = Mathf.Max(0.1f, originalScale.x + delta.x);
resizingTarget.transform.localScale = new Vector3(newScaleX, originalScale.y, 1);
}
else if (currentResizeAxis == ResizeAxis.Vertical) else if (currentResizeAxis == ResizeAxis.Vertical)
newScale.y = Mathf.Max(0.1f, originalScale.y + delta.y);
// Temporarily apply the new scale for collision testing
Vector3 originalPos = resizingTarget.transform.position;
resizingTarget.transform.localScale = newScale;
Bounds bounds = resizingTarget.GetComponent<Collider2D>().bounds;
Collider2D[] overlaps = Physics2D.OverlapBoxAll(bounds.center, bounds.size, 0f);
bool hasCollision = false;
foreach (var col in overlaps)
{ {
float newScaleY = Mathf.Max(0.1f, originalScale.y + delta.y); if (col.gameObject != resizingTarget)
resizingTarget.transform.localScale = new Vector3(originalScale.x, newScaleY, 1); {
hasCollision = true;
break;
}
}
if (hasCollision)
{
resizingTarget.transform.localScale = originalScale; // revert
Debug.Log("Étirement annulé : collision détectée.");
} }
if (Input.GetMouseButtonUp(0)) if (Input.GetMouseButtonUp(0))
@ -238,30 +269,180 @@ public class LevelEditor : MonoBehaviour
currentResizeAxis = ResizeAxis.None; currentResizeAxis = ResizeAxis.None;
} }
} }
// Clic droit pour supprimer un objet déjà placé (sauf le sol)
if (Input.GetMouseButtonDown(1))
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D hit = Physics2D.OverlapPoint(mousePos);
if (hit != null && hit.transform != null)
{
if (hit.CompareTag("Ground"))
{
Debug.Log("Impossible de supprimer le sol (tag Ground).");
return;
}
Destroy(hit.gameObject);
Debug.Log($"Objet supprimé : {hit.name}");
}
}
} }
void PlaceBlock() void PlaceBlock()
{ {
bool skipVerticalSnap = false;
if (currentBlock.name.ToLower().Contains("smallobstacle") || currentBlock.name.ToLower().Contains("portal"))
{
skipVerticalSnap = true; // On saute l'alignement vertical pour ces cas-là
}
if (!skipVerticalSnap)
{
Vector2 origin = currentBlock.transform.position;
RaycastHit2D[] hitsBelow = Physics2D.RaycastAll(origin, Vector2.down, 100f);
float highestY = -Mathf.Infinity;
GameObject bestTargetBelow = null;
foreach (var hit in hitsBelow)
{
if (hit.collider != null && hit.collider.gameObject != currentBlock)
{
float topOfObject = hit.collider.bounds.max.y;
if (topOfObject > highestY)
{
highestY = topOfObject;
bestTargetBelow = hit.collider.gameObject;
}
}
}
if (bestTargetBelow != null)
{
float height = currentBlock.GetComponent<Collider2D>().bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, highestY + height / 2f, -1);
}
else
{
float height = currentBlock.GetComponent<Collider2D>().bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, height / 2f, -1);
}
}
// ➔ Toujours essayer de snap sur la droite et en bas même pour Portal et SmallObstacle
TrySnapToNearbyBlock();
isPlacingBlock = false; isPlacingBlock = false;
currentBlock = null; currentBlock = null;
} }
private void TrySnapToNearbyBlock()
{
if (currentBlock == null)
return;
Collider2D blockCollider = currentBlock.GetComponent<Collider2D>();
Bounds bounds = blockCollider.bounds;
float snapDistance = 1f; // Distance de snap (en Unity units)
// Zone de scan à droite
Vector2 rightAreaStart = new Vector2(bounds.max.x, bounds.min.y);
Vector2 rightAreaEnd = new Vector2(bounds.max.x + snapDistance, bounds.max.y);
// Zone de scan à gauche
Vector2 leftAreaStart = new Vector2(bounds.min.x - snapDistance, bounds.min.y);
Vector2 leftAreaEnd = new Vector2(bounds.min.x, bounds.max.y);
// Zone de scan en dessous
Vector2 bottomAreaStart = new Vector2(bounds.min.x, bounds.min.y - snapDistance);
Vector2 bottomAreaEnd = new Vector2(bounds.max.x, bounds.min.y);
// Zone de scan au dessus
Vector2 topAreaStart = new Vector2(bounds.min.x, bounds.max.y);
Vector2 topAreaEnd = new Vector2(bounds.max.x, bounds.max.y + snapDistance);
Collider2D[] hitsRight = Physics2D.OverlapAreaAll(rightAreaStart, rightAreaEnd);
Collider2D[] hitsLeft = Physics2D.OverlapAreaAll(leftAreaStart, leftAreaEnd);
Collider2D[] hitsBelow = Physics2D.OverlapAreaAll(bottomAreaStart, bottomAreaEnd);
Collider2D[] hitsAbove = Physics2D.OverlapAreaAll(topAreaStart, topAreaEnd);
// ➔ Priorité : droite > gauche > bas > haut
foreach (var hit in hitsRight)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirLeft = hit.bounds.min.x;
float ourWidth = bounds.size.x;
currentBlock.transform.position = new Vector3(theirLeft - ourWidth / 2f, currentBlock.transform.position.y, -1);
Debug.Log("✅ Snap automatique à droite !");
return;
}
}
foreach (var hit in hitsLeft)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirRight = hit.bounds.max.x;
float ourWidth = bounds.size.x;
currentBlock.transform.position = new Vector3(theirRight + ourWidth / 2f, currentBlock.transform.position.y, -1);
Debug.Log("✅ Snap automatique à gauche !");
return;
}
}
foreach (var hit in hitsBelow)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirTop = hit.bounds.max.y;
float ourHeight = bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, theirTop + ourHeight / 2f, -1);
Debug.Log("✅ Snap automatique en bas !");
return;
}
}
foreach (var hit in hitsAbove)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirBottom = hit.bounds.min.y;
float ourHeight = bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, theirBottom - ourHeight / 2f, -1);
Debug.Log("✅ Snap automatique en haut !");
return;
}
}
}
void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null) void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null)
{ {
GameObject obj = Instantiate(prefab); GameObject obj = Instantiate(prefab);
obj.transform.position = new Vector3(0, 0, -1); obj.transform.position = new Vector3(0, 0, -1);
obj.transform.localScale = scaleOverride ?? currentScale; obj.transform.localScale = scaleOverride ?? currentScale;
if (mapParent != null) try { obj.tag = prefab.name; }
{ catch { Debug.LogWarning($"Le tag '{prefab.name}' n'existe pas. Ajoutez-le dans Project Settings > Tags."); }
obj.transform.SetParent(mapParent);
}
currentBlock = obj; currentBlock = obj;
isPlacingBlock = true; isPlacingBlock = true;
} }
private void HandleBlockRotation()
{
currentBlock.transform.Rotate(0f, 0f, -90f); // ➔ Rotation de 90° dans le sens horaire
Debug.Log("🔄 Bloc pivoté de 90° !");
}
public void Save() public void Save()
{ {
// TODO : Implémenter la sauvegarde du niveau
} }
} }

View File

@ -18,6 +18,11 @@ public class MainMenu : MonoBehaviour
Application.Quit(); Application.Quit();
} }
public void LevelEditor()
{
SceneManager.LoadSceneAsync("LevelEditorScene");
}
public void EditorChoice() public void EditorChoice()
{ {
SceneManager.LoadSceneAsync("EditorChoiceScene"); SceneManager.LoadSceneAsync("EditorChoiceScene");

View File

@ -6,9 +6,11 @@ public class Player : MonoBehaviour
public Rigidbody2D RigidBody { get; private set; } public Rigidbody2D RigidBody { get; private set; }
public Transform Transform { get; private set; } public Transform Transform { get; private set; }
public ParticleSystem Particle { get; private set; } public ParticleSystem Particle { get; private set; }
public LevelsLoader LevelsLoader { get; private set; } public LevelsLoader LevelsLoader { get; set; }
public SpriteRenderer SpriteRenderer { get; private set; } public SpriteRenderer SpriteRenderer { get; private set; }
public bool IsColliding { get; set; } = true; public bool IsColliding { get; set; } = true;
public bool HasStarted { get; set; } = false;
public bool CanJump { get; set; } = true;
public IGameMode CurrentGameMode { get; set; } public IGameMode CurrentGameMode { get; set; }
public float SpeedMultiplier = 1f; public float SpeedMultiplier = 1f;
@ -19,7 +21,12 @@ public class Player : MonoBehaviour
Transform = transform; Transform = transform;
Particle = GetComponentInChildren<ParticleSystem>(); Particle = GetComponentInChildren<ParticleSystem>();
SpriteRenderer = GetComponentInChildren<SpriteRenderer>(); SpriteRenderer = GetComponentInChildren<SpriteRenderer>();
LevelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
GameObject loaderObj = GameObject.FindGameObjectWithTag("LevelsLoader");
if (loaderObj != null)
LevelsLoader = loaderObj.GetComponent<LevelsLoader>();
else
Debug.LogWarning("LevelsLoader introuvable : Progression désactivée pour ce niveau.");
} }
public void Start() public void Start()
@ -33,21 +40,24 @@ public class Player : MonoBehaviour
public void Update() public void Update()
{ {
if (CurrentGameMode != null)
CurrentGameMode.Update(this); CurrentGameMode.Update(this);
if (LevelsLoader != null)
LevelsLoader.CalculateCurrentProgressionPercent(transform.position); LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
} }
public void OnCollisionEnter2D(Collision2D collision) public virtual void OnCollisionEnter2D(Collision2D collision)
{ {
CurrentGameMode.OnCollisionEnter(this, collision); CurrentGameMode?.OnCollisionEnter(this, collision);
} }
public void OnCollisionExit2D(Collision2D collision) public void OnCollisionExit2D(Collision2D collision)
{ {
CurrentGameMode.OnCollisionExit(this, collision); CurrentGameMode?.OnCollisionExit(this, collision);
} }
private void OnTriggerEnter2D(Collider2D collision) public virtual void OnTriggerEnter2D(Collider2D collision)
{ {
if (collision.CompareTag("ShipPortal")) if (collision.CompareTag("ShipPortal"))
{ {

View File

@ -8,12 +8,17 @@ public class PlayerCamera : MonoBehaviour
public float smoothSpeed = 5.0f; public float smoothSpeed = 5.0f;
private float initialY; private float initialY;
[Header("References")]
public bool isPlaying;
private void Start() private void Start()
{ {
initialY = transform.position.y; initialY = transform.position.y;
} }
private void Update() private void Update()
{
if (isPlaying)
{ {
Player player = playerObject.GetComponent<Player>(); Player player = playerObject.GetComponent<Player>();
@ -33,4 +38,5 @@ public class PlayerCamera : MonoBehaviour
transform.position = new Vector3(playerObject.transform.position.x, newY, transform.position.z); transform.position = new Vector3(playerObject.transform.position.x, newY, transform.position.z);
} }
}
} }

View File

@ -0,0 +1,127 @@
using UnityEngine;
public class TestManager : MonoBehaviour
{
[Header("References")]
public IGameMode gameMode;
public Player currentPlayer;
public Transform spawnPoint;
public GameObject editorUI;
public PlayerCamera playerCamera;
private bool isTesting = false;
void Start()
{
if (spawnPoint == null)
{
GameObject spawn = new GameObject("AutoSpawnPoint");
spawn.transform.position = new Vector3(-16, -3, 0f);
spawnPoint = spawn.transform;
}
if (currentPlayer == null)
{
Debug.LogError("[TestManager] Aucun Player assigné !");
}
else
{
gameMode = new NormalGameMode();
currentPlayer.ChangeGameMode(gameMode);
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // 🛑 Stop propre
}
if (playerCamera != null)
{
playerCamera.isPlaying = false;
}
}
void Update()
{
if (isTesting && currentPlayer == null)
{
StopTest();
}
}
public void StartOrStop()
{
if (isTesting)
StopTest();
else
StartTest();
}
public void StartTest()
{
if (currentPlayer == null)
{
Debug.LogError("[TestManager] Player manquant pour lancer le test !");
return;
}
if (editorUI != null)
editorUI.SetActive(false);
currentPlayer.transform.position = spawnPoint.position;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.SpeedMultiplier = 1f;
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
currentPlayer.ChangeGameMode(gameMode);
isTesting = true;
if (playerCamera != null)
{
playerCamera.playerObject = currentPlayer.gameObject;
playerCamera.isPlaying = true;
}
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = true;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Play(); // ✅ Démarrer la particule
Debug.Log("[TestManager] Test du niveau démarré !");
}
public void StopTest()
{
if (currentPlayer != null)
{
currentPlayer.transform.position = spawnPoint.position;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.RigidBody.angularVelocity = 0f;
currentPlayer.transform.rotation = Quaternion.identity;
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // ✅ Arrêter proprement
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;
}
if (editorUI != null)
editorUI.SetActive(true);
if (playerCamera != null)
{
playerCamera.isPlaying = false;
playerCamera.transform.position = new Vector3(0f, 0f, -10f);
}
isTesting = false;
Debug.Log("[TestManager] Test du niveau arrêté, joueur reset et caméra recentrée !");
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2c6d38f8c53ec314c9827a842e6f17d8

View File

@ -11,18 +11,21 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/ImportScene.unity path: Assets/Scenes/ImportScene.unity
guid: 079203ac02d460d48a1208a03134d373 guid: 079203ac02d460d48a1208a03134d373
- enabled: 1
path: Assets/Scenes/EditorChoiceScene.unity
guid: 200c916866fde6f4bb0123b72f22771f
- enabled: 1 - enabled: 1
path: Assets/Scenes/SelectLevelScene.unity path: Assets/Scenes/SelectLevelScene.unity
guid: ff897c289bbe86f499c0c88b6177ab5c guid: ff897c289bbe86f499c0c88b6177ab5c
- enabled: 1 - enabled: 1
path: Assets/Scenes/LevelScene.unity path: Assets/Scenes/LevelScene.unity
guid: 8c9cfa26abfee488c85f1582747f6a02 guid: 8c9cfa26abfee488c85f1582747f6a02
- enabled: 1 - enabled: 0
path: Assets/Scenes/CreateLevelScene.unity path: Assets/Scenes/LevelEditorScene.unity
guid: 73b983a44d701df4bb6d8ceb94e05a2b guid: 73b983a44d701df4bb6d8ceb94e05a2b
- enabled: 1
path: Assets/Scenes/LevelEditorScene.unity
guid: 73b983a44d701df4bb6d8ceb94e05a2b
- enabled: 1
path: Assets/Scenes/EditorChoiceScene.unity
guid: 200c916866fde6f4bb0123b72f22771f
m_configObjects: m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3} com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
m_UseUCBPForAssetBundles: 0 m_UseUCBPForAssetBundles: 0

View File

@ -18,6 +18,7 @@ TagManager:
- PortalButtonGroup - PortalButtonGroup
- BonusBoostSpeed - BonusBoostSpeed
- BonusSlowSpeed - BonusSlowSpeed
- Ground
layers: layers:
- Default - Default
- TransparentFX - TransparentFX