From 0e70858ce96b3bc55dc0b03ac0027648c18fe33b Mon Sep 17 00:00:00 2001 From: Djelal BOUDJI Date: Sat, 17 May 2025 02:25:54 +0200 Subject: [PATCH] fix: use editmode var --- Assets/Scripts/LevelLoader.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/LevelLoader.cs b/Assets/Scripts/LevelLoader.cs index 43f1125..0ed7f27 100644 --- a/Assets/Scripts/LevelLoader.cs +++ b/Assets/Scripts/LevelLoader.cs @@ -39,7 +39,6 @@ public class LevelLoader : MonoBehaviour private void LoadElements() { Level current = levelsLoader.levelCurrent; - foreach (var element in current.elements) { GameObject prefab = GetPrefab(element.type); @@ -134,7 +133,7 @@ public class LevelLoader : MonoBehaviour public void Start() { - if (!createMode) + if (!editMode) { levelsLoader = GameObject .FindGameObjectWithTag("LevelsLoader") @@ -143,8 +142,7 @@ public class LevelLoader : MonoBehaviour levelsLoader.IncreaseTotalAttempts(); LoadElements(); - if (!editMode) - LoadAudio(); + LoadAudio(); } }