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similarity index 100%
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similarity index 100%
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similarity index 100%
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   m_SizeDelta: {x: 132.8068, y: 10}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -6652,8 +7079,8 @@ RectTransform:
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-  m_SizeDelta: {x: 117.11, y: 110}
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+  m_SizeDelta: {x: 90.0616, y: 82.9515}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -6784,6 +7211,81 @@ RectTransform:
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diff --git a/Assets/Scripts/LevelLoader.cs b/Assets/Scripts/LevelLoader.cs
index 25f89ae..a1b04ad 100644
--- a/Assets/Scripts/LevelLoader.cs
+++ b/Assets/Scripts/LevelLoader.cs
@@ -16,6 +16,16 @@ public class LevelLoader : MonoBehaviour
     private void LoadAudio()
     {
         audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
+
+        if (PlayerPrefs.HasKey("Volume"))
+        {
+            audioSource.volume = PlayerPrefs.GetFloat("Volume");
+        }
+        else
+        {
+            audioSource.volume = 1f;
+        }
+
         audioSource.Play();
     }
 
diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index cc0cdc0..88ef849 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -1,11 +1,33 @@
 using UnityEngine;
 using UnityEngine.SceneManagement;
+using UnityEngine.UI;
 
 public class PauseMenu : MonoBehaviour
 {
     public GameObject pauseMenu;
     public GameObject pauseButton;
     public LevelLoader levelLoader;
+    public Slider volumeSlider;
+
+    public void Start()
+    {
+        if (PlayerPrefs.HasKey("Volume"))
+        {
+            levelLoader.audioSource.volume = PlayerPrefs.GetFloat("Volume");
+            volumeSlider.value = levelLoader.audioSource.volume;
+        }
+        else
+        {
+            levelLoader.audioSource.volume = 1f;
+            volumeSlider.value = 1f;
+        }
+    }
+
+    public void ChangeVolume()
+    {
+        levelLoader.audioSource.volume = volumeSlider.value;
+        PlayerPrefs.SetFloat("Volume", levelLoader.audioSource.volume);
+    }
 
     public void Pause()
     {