feat: rocket mode (#44)

Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
This commit is contained in:
djelalb
2025-03-17 11:49:13 +01:00
committed by GitHub
parent 8c29e86ca6
commit 28e56eeab7
34 changed files with 1528 additions and 77 deletions

View File

@ -1,101 +1,75 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using System.IO;
public class Player : MonoBehaviour
{
public Rigidbody2D rigidBody;
public GameObject playerObject;
public ParticleSystem particle;
public LevelsLoader levelsLoader;
public Rigidbody2D RigidBody { get; private set; }
public Transform Transform { get; private set; }
public ParticleSystem Particle { get; private set; }
public LevelsLoader LevelsLoader { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
public bool IsColliding { get; set; } = true;
public bool HasStarted { get; private set; } = false;
public bool CanJump { get; set; } = true;
public bool isColliding = true;
private bool hasStarted = false;
public IGameMode CurrentGameMode { get; set; }
private bool canJump = true;
public void Awake()
{
RigidBody = GetComponent<Rigidbody2D>();
Transform = transform;
Particle = GetComponentInChildren<ParticleSystem>();
SpriteRenderer = GetComponentInChildren<SpriteRenderer>();
LevelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
}
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
var mainModule = particle.main;
var mainModule = Particle.main;
mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
particle.transform.parent = null;
Particle.transform.parent = null;
Invoke(nameof(EnableInput), 0.1f);
CurrentGameMode = new NormalGameMode();
}
private void EnableInput()
{
hasStarted = true;
HasStarted = true;
}
public void Update()
{
rigidBody.linearVelocity = new Vector2(8.6f, rigidBody.linearVelocity.y);
if (hasStarted && isColliding && Input.GetKey(KeyCode.Space) && canJump)
{
Jump();
}
if (!IsJumping())
{
AlignRotation();
particle.gameObject.SetActive(true);
}
else
{
particle.gameObject.SetActive(false);
transform.Rotate(Vector3.back * 360 * Time.deltaTime);
}
UpdateParticlePositionAndRotation();
}
private void Jump()
{
rigidBody.linearVelocity = new Vector2(rigidBody.linearVelocity.x, 0);
rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse);
levelsLoader.IncreaseTotalJumps();
}
private bool IsJumping()
{
return !isColliding;
}
private void AlignRotation()
{
Vector3 rotation = transform.rotation.eulerAngles;
rotation.z = Mathf.Round(rotation.z / 90) * 90;
transform.rotation = Quaternion.Euler(rotation);
}
private void UpdateParticlePositionAndRotation()
{
particle.transform.position = transform.position + new Vector3(-0.19f, -0.64f, -10);
particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
CurrentGameMode.Update(this);
}
public void OnCollisionEnter2D(Collision2D collision)
{
isColliding = true;
canJump = true;
if (collision.gameObject.CompareTag("Kill"))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
if (collision.gameObject.CompareTag("Win"))
{
SceneManager.LoadScene("HomeScene");
}
CurrentGameMode.OnCollisionEnter(this, collision);
}
public void OnCollisionExit2D(Collision2D collision)
{
isColliding = false;
CurrentGameMode.OnCollisionExit(this, collision);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("ShipPortal"))
{
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/Ship");
ChangeGameMode(new ShipGameMode());
}
else if (collision.CompareTag("CubePortal"))
{
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
ChangeGameMode(new NormalGameMode());
}
}
public void ChangeGameMode(IGameMode newMode)
{
CurrentGameMode = newMode;
}
}