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refactor: do not use "Script" in class names as not necessary
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@ -1,6 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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public class CameraScript : MonoBehaviour
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public class Camera : MonoBehaviour
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{
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{
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public GameObject playerObject;
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public GameObject playerObject;
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@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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public class PlayerScript : MonoBehaviour
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public class Player : MonoBehaviour
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{
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{
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public Rigidbody2D rigidBody;
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public Rigidbody2D rigidBody;
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public GameObject playerObject;
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public GameObject playerObject;
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