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	refactor: do not use "Script" in class names as not necessary
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		@@ -1,6 +1,6 @@
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using UnityEngine;
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					using UnityEngine;
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public class CameraScript : MonoBehaviour
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					public class Camera : MonoBehaviour
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{
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					{
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    public GameObject playerObject;
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					    public GameObject playerObject;
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@@ -1,7 +1,7 @@
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using UnityEngine;
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					using UnityEngine;
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using UnityEngine.SceneManagement;
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					using UnityEngine.SceneManagement;
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public class PlayerScript : MonoBehaviour
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					public class Player : MonoBehaviour
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{
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					{
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    public Rigidbody2D rigidBody;
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					    public Rigidbody2D rigidBody;
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    public GameObject playerObject;
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					    public GameObject playerObject;
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