feat: init Unity (#10)

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Théo LUDWIG 2024-12-02 10:11:00 +01:00 committed by GitHub
parent 1fb27e98c6
commit 2d0ff2ff0d
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52 changed files with 5886 additions and 2 deletions

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@ -15,6 +15,10 @@ indent_size = 2
[*.cs] [*.cs]
indent_size = 4 indent_size = 4
[*.{asset,meta,unity,scenetemplate}]
trim_trailing_whitespace = unset
insert_final_newline = unset
[*.sln] [*.sln]
indent_style = tab indent_style = tab

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.gitignore vendored Normal file
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@ -0,0 +1,73 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

3
.vscode/extensions.json vendored Normal file
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@ -0,0 +1,3 @@
{
"recommendations": ["visualstudiotoolsforunity.vstuc"]
}

10
.vscode/launch.json vendored Normal file
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@ -0,0 +1,10 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
"request": "attach"
}
]
}

3
.vscode/settings.json vendored Normal file
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{
"dotnet.defaultSolution": "GeometryDash.sln"
}

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@ -10,7 +10,7 @@ Développement d'une reproduction du jeu [Geometry Dash](https://fr.wikipedia.or
- [Théo LUDWIG](https://github.com/theoludwig) - [Théo LUDWIG](https://github.com/theoludwig)
- [Vincent PETT](https://github.com/Vextriz) - [Vincent PETT](https://github.com/Vextriz)
### Documentation ### Documentation et Liens
- [Sujet](./docs/Sujet-Projet-Geometry-Dash.pdf) - [Sujet](./docs/Sujet-Projet-Geometry-Dash.pdf)
- [Conventions développement informatique](./docs/conventions.md) - [Conventions développement informatique](./docs/conventions.md)
@ -19,7 +19,7 @@ Développement d'une reproduction du jeu [Geometry Dash](https://fr.wikipedia.or
## Prérequis ## Prérequis
[Unity](https://unity.com/) [Unity](https://unity.com/) v6000.0.25f1 (LTS)
## Installation ## Installation
@ -29,4 +29,6 @@ git clone git@github.com:boudji-ludwig-pett/cnam-geometry-dash.git
# Se déplacer dans le dossier du projet # Se déplacer dans le dossier du projet
cd cnam-geometry-dash cd cnam-geometry-dash
# Ouvrir le projet avec Unity Hub
``` ```