mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-05-08 17:54:12 +02:00
fix: levels loader in production build
This commit is contained in:
parent
cc27037ea7
commit
3108c18744
@ -18,46 +18,39 @@ public class LevelsLoader : MonoBehaviour
|
||||
private void LoadAllLevels()
|
||||
{
|
||||
TextAsset[] levelFiles = Resources.LoadAll<TextAsset>("Levels");
|
||||
TextAsset[] levelStatsFiles = Resources.LoadAll<TextAsset>("LevelsStats");
|
||||
|
||||
Dictionary<string, LevelStat> levelStatsMap = new();
|
||||
foreach (TextAsset jsonTextFileStats in levelStatsFiles)
|
||||
{
|
||||
LevelStat levelStat = LevelStat.CreateFromJSON(jsonTextFileStats.text);
|
||||
levelStat.JsonName = jsonTextFileStats.name;
|
||||
levelStatsMap[levelStat.JsonName] = levelStat;
|
||||
}
|
||||
|
||||
foreach (TextAsset jsonTextFile in levelFiles)
|
||||
{
|
||||
Level level = Level.CreateFromJSON(jsonTextFile.text);
|
||||
level.JsonName = jsonTextFile.name;
|
||||
level.TotalAttempts = 0;
|
||||
level.TotalJumps = 0;
|
||||
level.ProgressionPercent = 0;
|
||||
level.ProgressionPercentMax = 0;
|
||||
|
||||
if (levelStatsMap.TryGetValue(level.JsonName, out LevelStat levelStat))
|
||||
string statPath = Path.Combine(Application.persistentDataPath, level.JsonName + ".json");
|
||||
if (File.Exists(statPath))
|
||||
{
|
||||
string statJson = File.ReadAllText(statPath);
|
||||
LevelStat levelStat = JsonUtility.FromJson<LevelStat>(statJson);
|
||||
|
||||
level.TotalAttempts = levelStat.totalAttempts;
|
||||
level.TotalJumps = levelStat.totalJumps;
|
||||
level.ProgressionPercentMax = levelStat.progressionPercent;
|
||||
}
|
||||
else
|
||||
{
|
||||
levelStat = new LevelStat { JsonName = level.JsonName, totalJumps = 0, totalAttempts = 0 };
|
||||
levelStatsMap[level.JsonName] = levelStat;
|
||||
level.TotalAttempts = 0;
|
||||
level.TotalJumps = 0;
|
||||
level.ProgressionPercentMax = 0;
|
||||
}
|
||||
|
||||
level.ProgressionPercent = 0;
|
||||
levels.Add(level);
|
||||
}
|
||||
|
||||
levels.Sort((x, y) => x.order.CompareTo(y.order));
|
||||
}
|
||||
|
||||
private void SaveLevelCurrent()
|
||||
{
|
||||
string levelJson = JsonUtility.ToJson(levelCurrent, true) + "\n";
|
||||
File.WriteAllText(Path.Combine(Application.dataPath, "Resources", "Levels", levelCurrent.JsonName + ".json"), levelJson);
|
||||
if (levelCurrent == null) return;
|
||||
|
||||
LevelStat levelStat = new()
|
||||
{
|
||||
@ -66,39 +59,54 @@ public class LevelsLoader : MonoBehaviour
|
||||
totalAttempts = levelCurrent.TotalAttempts,
|
||||
progressionPercent = levelCurrent.ProgressionPercentMax,
|
||||
};
|
||||
|
||||
string levelStatJson = JsonUtility.ToJson(levelStat, true) + "\n";
|
||||
File.WriteAllText(Path.Combine(Application.dataPath, "Resources", "LevelsStats", levelCurrent.JsonName + ".json"), levelStatJson);
|
||||
|
||||
string savePath = Path.Combine(Application.persistentDataPath, levelCurrent.JsonName + ".json");
|
||||
File.WriteAllText(savePath, levelStatJson);
|
||||
}
|
||||
|
||||
public void NextLevel()
|
||||
{
|
||||
if (levels.Count == 0) return;
|
||||
|
||||
int currentIndex = levels.IndexOf(levelCurrent);
|
||||
levelCurrent = levels[(currentIndex + 1) % levels.Count];
|
||||
}
|
||||
|
||||
public void PreviousLevel()
|
||||
{
|
||||
if (levels.Count == 0) return;
|
||||
|
||||
int currentIndex = levels.IndexOf(levelCurrent);
|
||||
levelCurrent = levels[(currentIndex - 1 + levels.Count) % levels.Count];
|
||||
}
|
||||
|
||||
public void IncreaseTotalJumps()
|
||||
{
|
||||
if (levelCurrent == null) return;
|
||||
|
||||
levelCurrent.TotalJumps += 1;
|
||||
SaveLevelCurrent();
|
||||
}
|
||||
|
||||
public void IncreaseTotalAttempts()
|
||||
{
|
||||
if (levelCurrent == null) return;
|
||||
|
||||
levelCurrent.TotalAttempts += 1;
|
||||
SaveLevelCurrent();
|
||||
}
|
||||
|
||||
public int CalculateCurrentProgressionPercent(Vector3 playerPosition)
|
||||
{
|
||||
if (levelCurrent == null) return 0;
|
||||
|
||||
float lastX = levelCurrent.LastX;
|
||||
GameObject winnerWallPrefab = Resources.Load<GameObject>("Prefabs/WinnerWall");
|
||||
float winnerWallWidth = winnerWallPrefab.GetComponent<Renderer>().bounds.size.x;
|
||||
float winnerWallWidth = winnerWallPrefab != null
|
||||
? winnerWallPrefab.GetComponent<Renderer>().bounds.size.x
|
||||
: 0f;
|
||||
float marginError = 0.5f;
|
||||
float totalDistance = lastX - (winnerWallWidth / 2) - marginError;
|
||||
|
||||
|
@ -12,7 +12,7 @@ PlayerSettings:
|
||||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
companyName: CNAM
|
||||
productName: GeometryDash
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
@ -106,7 +106,7 @@ PlayerSettings:
|
||||
xboxEnableFitness: 0
|
||||
visibleInBackground: 1
|
||||
allowFullscreenSwitch: 1
|
||||
fullscreenMode: 1
|
||||
fullscreenMode: 3
|
||||
xboxSpeechDB: 0
|
||||
xboxEnableHeadOrientation: 0
|
||||
xboxEnableGuest: 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user