feat: place cube and jump + move camera (#24)

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Théo LUDWIG 2024-12-16 11:01:50 +01:00 committed by GitHub
parent 75a3e9144c
commit 3e719a8d67
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7 changed files with 608 additions and 46 deletions

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using UnityEngine;
public class CameraScript : MonoBehaviour
{
public GameObject playerObject;
public void Update()
{
transform.position = new Vector3(playerObject.transform.position.x, transform.position.y, transform.position.z);
// transform.position = new Vector3(player.transform.position.x, player.transform.position.y, transform.position.z);
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using UnityEngine;
public class PlayerScript : MonoBehaviour
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public Rigidbody2D rigidBody;
public GameObject groundObject;
public Vector3 initialPosition;
public void Start()
{
initialPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z);
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public void Update()
{
transform.position += Time.deltaTime * 8.6f * Vector3.right;
if (Input.GetKeyDown(KeyCode.Space))
{
if (!IsJumping())
{
rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse);
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}
}
private bool IsJumping()
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