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fea: add bonus boost (#50)
Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
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@ -9,7 +9,7 @@ public class NormalGameMode : IGameMode
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public void Update(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
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if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
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{
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@ -12,7 +12,7 @@ public class ShipGameMode : IGameMode
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public void Update(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
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bool jumpPressed = Input.GetKey(JumpKey);
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