fea: add bonus boost (#50)

Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
This commit is contained in:
djelalb
2025-03-31 11:47:33 +02:00
committed by GitHub
parent 0c2ac9639f
commit 4723b8fab5
14 changed files with 744 additions and 3 deletions

View File

@ -9,7 +9,7 @@ public class NormalGameMode : IGameMode
public void Update(Player player)
{
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
{

View File

@ -12,7 +12,7 @@ public class ShipGameMode : IGameMode
public void Update(Player player)
{
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
bool jumpPressed = Input.GetKey(JumpKey);