mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-10 21:47:07 +02:00
fea: add bonus boost (#50)
Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
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||||||
|
m_LocalPosition: {x: -8.23, y: -1.56, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &613701312
|
--- !u!1 &613701312
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -5553,7 +5697,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 1011717286}
|
m_GameObject: {fileID: 1011717286}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0.04, y: -0.09, z: 100}
|
m_LocalPosition: {x: 0.04, y: -0.05, z: 100}
|
||||||
m_LocalScale: {x: 5.1, y: 5.1, z: 1}
|
m_LocalScale: {x: 5.1, y: 5.1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@ -6046,6 +6190,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: ebe0bd74200510d4aa75c327a76499c6, type: 3}
|
m_Script: {fileID: 11500000, guid: ebe0bd74200510d4aa75c327a76499c6, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
SpeedMultiplier: 1
|
||||||
--- !u!61 &1267397460
|
--- !u!61 &1267397460
|
||||||
BoxCollider2D:
|
BoxCollider2D:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -7164,3 +7309,5 @@ SceneRoots:
|
|||||||
- {fileID: 1999482187}
|
- {fileID: 1999482187}
|
||||||
- {fileID: 1371294550}
|
- {fileID: 1371294550}
|
||||||
- {fileID: 521952202}
|
- {fileID: 521952202}
|
||||||
|
- {fileID: 555497623}
|
||||||
|
- {fileID: 109370708}
|
||||||
|
@ -9,7 +9,7 @@ public class NormalGameMode : IGameMode
|
|||||||
|
|
||||||
public void Update(Player player)
|
public void Update(Player player)
|
||||||
{
|
{
|
||||||
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
|
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
|
||||||
|
|
||||||
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
|
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
|
||||||
{
|
{
|
||||||
|
@ -12,7 +12,7 @@ public class ShipGameMode : IGameMode
|
|||||||
|
|
||||||
public void Update(Player player)
|
public void Update(Player player)
|
||||||
{
|
{
|
||||||
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
|
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
|
||||||
|
|
||||||
bool jumpPressed = Input.GetKey(JumpKey);
|
bool jumpPressed = Input.GetKey(JumpKey);
|
||||||
|
|
||||||
|
@ -13,6 +13,7 @@ public class Player : MonoBehaviour
|
|||||||
public bool CanJump { get; set; } = true;
|
public bool CanJump { get; set; } = true;
|
||||||
|
|
||||||
public IGameMode CurrentGameMode { get; set; }
|
public IGameMode CurrentGameMode { get; set; }
|
||||||
|
public float SpeedMultiplier = 1f;
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
@ -67,6 +68,16 @@ public class Player : MonoBehaviour
|
|||||||
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
||||||
ChangeGameMode(new NormalGameMode());
|
ChangeGameMode(new NormalGameMode());
|
||||||
}
|
}
|
||||||
|
else if (collision.CompareTag("BonusBoostSpeed"))
|
||||||
|
{
|
||||||
|
SpeedMultiplier *= 1.5f;
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
}
|
||||||
|
else if (collision.CompareTag("BonusSlowSpeed"))
|
||||||
|
{
|
||||||
|
SpeedMultiplier /= 1.5f;
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeGameMode(IGameMode newMode)
|
public void ChangeGameMode(IGameMode newMode)
|
||||||
|
@ -8,6 +8,10 @@ TagManager:
|
|||||||
- Win
|
- Win
|
||||||
- LevelsLoader
|
- LevelsLoader
|
||||||
- LevelLoader
|
- LevelLoader
|
||||||
|
- CubePortal
|
||||||
|
- ShipPortal
|
||||||
|
- BonusBoostSpeed
|
||||||
|
- BonusSlowSpeed
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
x
Reference in New Issue
Block a user