feat: duplicate select level scene (todo: use on editor)

This commit is contained in:
Djelal BOUDJI 2025-04-28 14:11:39 +02:00
parent 842331feb2
commit 4726e50e67
5 changed files with 1478 additions and 8 deletions

View File

@ -202,9 +202,9 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
- m_Target: {fileID: 1858033414}
m_TargetAssemblyTypeName: MainMenu, Assembly-CSharp
m_MethodName: OpenImport
m_MethodName: EditLevel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2fabb6c6015f46541a57baf21011fa51
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -27,4 +27,9 @@ public class MainMenu : MonoBehaviour
{
SceneManager.LoadSceneAsync("CreateLevelScene");
}
public void EditLevel()
{
SceneManager.LoadSceneAsync("SelectLevelToEditScene");
}
}

View File

@ -8,18 +8,21 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/HomeScene.unity
guid: 023463cec7054304da66bb038a734d7a
- enabled: 1
path: Assets/Scenes/ImportScene.unity
guid: 079203ac02d460d48a1208a03134d373
- enabled: 1
path: Assets/Scenes/EditorChoiceScene.unity
guid: 200c916866fde6f4bb0123b72f22771f
- enabled: 1
path: Assets/Scenes/SelectLevelScene.unity
guid: ff897c289bbe86f499c0c88b6177ab5c
- enabled: 1
path: Assets/Scenes/LevelScene.unity
guid: 8c9cfa26abfee488c85f1582747f6a02
- enabled: 1
path: Assets/Scenes/ImportScene.unity
guid: 079203ac02d460d48a1208a03134d373
- enabled: 1
path: Assets/Scenes/EditorChoiceScene.unity
guid: 200c916866fde6f4bb0123b72f22771f
- enabled: 1
path: Assets/Scenes/SelectLevelToEditScene.unity
guid: 2fabb6c6015f46541a57baf21011fa51
- enabled: 1
path: Assets/Scenes/CreateLevelScene.unity
guid: 73b983a44d701df4bb6d8ceb94e05a2b