mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2024-12-18 21:44:51 +01:00
Merge 8a61ff44fd
into 75a3e9144c
This commit is contained in:
commit
5d2168e29c
28
Assets/BirdScript.cs
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28
Assets/BirdScript.cs
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|
||||
using UnityEngine;
|
||||
|
||||
public class BirdScript : MonoBehaviour
|
||||
{
|
||||
public float flapStrength = 7;
|
||||
public bool isAlive = true;
|
||||
public Rigidbody2D rigidBody;
|
||||
public LogicManagerScript logicManager;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!isAlive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
rigidBody.linearVelocity = Vector2.up * flapStrength;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
logicManager.GameOver();
|
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isAlive = false;
|
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}
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}
|
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Assets/LogicManagerScript.cs
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27
Assets/LogicManagerScript.cs
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@ -0,0 +1,27 @@
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using UnityEngine;
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||||
using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class LogicManagerScript : MonoBehaviour
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public Text scoreText;
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public GameObject gameOverScreen;
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{
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score += 1;
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scoreText.text = score.ToString();
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}
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public void Restart()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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public void GameOver()
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gameOverScreen.SetActive(true);
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}
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}
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7
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20
Assets/PipeMiddleScript.cs
Normal file
20
Assets/PipeMiddleScript.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PipeMiddleScript : MonoBehaviour
|
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{
|
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public LogicManagerScript logicManager;
|
||||
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public void Start()
|
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{
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logicManager = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicManagerScript>();
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|
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{
|
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if (collision.gameObject.layer == LayerMask.NameToLayer("Bird"))
|
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{
|
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|
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}
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2
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Normal file
2
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27
Assets/PipeMoveScript.cs
Normal file
27
Assets/PipeMoveScript.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PipeMoveScript : MonoBehaviour
|
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{
|
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public float moveSpeed = 2;
|
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public float deadZone = -45;
|
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public BirdScript bird;
|
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|
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public void Start()
|
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{
|
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bird = GameObject.FindGameObjectWithTag("Player").GetComponent<BirdScript>();
|
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}
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|
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{
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if (!bird.isAlive)
|
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{
|
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return;
|
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}
|
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transform.position = transform.position + (Time.deltaTime * moveSpeed * Vector3.left);
|
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|
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if (transform.position.x < deadZone)
|
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{
|
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Destroy(gameObject);
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}
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}
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38
Assets/PipeSpawnScript.cs
Normal file
38
Assets/PipeSpawnScript.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
|
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public class PipeSpawnScript : MonoBehaviour
|
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{
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public GameObject pipe;
|
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public BirdScript bird;
|
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public float spawnRate = 1;
|
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private float timer = 0;
|
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|
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|
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public void Start()
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{
|
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SpawnPipe();
|
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}
|
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public void Update()
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{
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if (!bird.isAlive)
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{
|
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return;
|
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}
|
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if (timer < spawnRate)
|
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{
|
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timer += Time.deltaTime;
|
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return;
|
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}
|
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|
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SpawnPipe();
|
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timer = 0;
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}
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{
|
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float lowestPoint = transform.position.y - heightOffset;
|
||||
float highestPoint = transform.position.y + heightOffset;
|
||||
Instantiate(pipe, new Vector3(transform.position.x, Random.Range(lowestPoint, highestPoint)), transform.rotation);
|
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}
|
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}
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121
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121
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@ -2,13 +2,14 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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- Default
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|
Loading…
Reference in New Issue
Block a user