feat: detect win (#33)

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Théo LUDWIG 2025-01-20 17:02:37 +01:00 committed by GitHub
parent 4aeae0e1f1
commit 5dc42fec95
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12 changed files with 236 additions and 163 deletions

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@ -5,7 +5,7 @@ public class MainMenu : MonoBehaviour
{
public void LaunchGame()
{
SceneManager.LoadSceneAsync(1);
SceneManager.LoadSceneAsync("SelectLevelScene");
}
public void OpenSettings()

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@ -93,6 +93,11 @@ public class PlayerScript : MonoBehaviour
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
if (collision.gameObject.tag == "Win")
{
SceneManager.LoadScene("HomeScene");
}
}
public void OnCollisionExit2D(Collision2D collision)

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@ -5,12 +5,12 @@ public class SelectLevelMenu : MonoBehaviour
{
public void PlayLevel()
{
SceneManager.LoadSceneAsync(2);
SceneManager.LoadScene("LevelScene");
}
public void BackBtn()
{
SceneManager.LoadSceneAsync(0);
SceneManager.LoadScene("HomeScene");
}
public void LastLevel()

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@ -5,6 +5,7 @@ TagManager:
serializedVersion: 3
tags:
- Kill
- Win
layers:
- Default
- TransparentFX