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	Feature/add stars renderer (#70)
Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
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|   m_Icon: {fileID: 0} | ||||
|   m_NavMeshLayer: 0 | ||||
|   m_StaticEditorFlags: 0 | ||||
|   m_IsActive: 1 | ||||
| --- !u!224 &407660541 | ||||
| RectTransform: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 407660540} | ||||
|   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} | ||||
|   m_LocalPosition: {x: 0, y: 0, z: 0} | ||||
|   m_LocalScale: {x: 1, y: 1, z: 1} | ||||
|   m_ConstrainProportionsScale: 0 | ||||
|   m_Children: | ||||
|   - {fileID: 760835823} | ||||
|   m_Father: {fileID: 1153106989} | ||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||
|   m_AnchorMin: {x: 0.5, y: 0.5} | ||||
|   m_AnchorMax: {x: 0.5, y: 0.5} | ||||
|   m_AnchoredPosition: {x: 0, y: 0} | ||||
|   m_SizeDelta: {x: 100, y: 100} | ||||
|   m_Pivot: {x: 0.5, y: 0.5} | ||||
| --- !u!114 &407660542 | ||||
| MonoBehaviour: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 407660540} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: 443f905013127a44f9c3dcf5a8fed74b, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   starTemplate: {fileID: 1331855743} | ||||
|   starsContainer: {fileID: 760835823} | ||||
|   levelsLoader: {fileID: 0} | ||||
|   starSpacing: 1 | ||||
| --- !u!1 &633505916 | ||||
| GameObject: | ||||
|   m_ObjectHideFlags: 0 | ||||
| @@ -681,7 +734,7 @@ RectTransform: | ||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||
|   m_AnchorMin: {x: 0.5, y: 0.5} | ||||
|   m_AnchorMax: {x: 0.5, y: 0.5} | ||||
|   m_AnchoredPosition: {x: -22.8, y: -49.119} | ||||
|   m_AnchoredPosition: {x: -18, y: -132} | ||||
|   m_SizeDelta: {x: 629.6868, y: 98.2373} | ||||
|   m_Pivot: {x: 0.5, y: 0.5} | ||||
| --- !u!114 &760653960 | ||||
| @@ -740,6 +793,42 @@ MonoBehaviour: | ||||
|   m_EditorClassIdentifier:  | ||||
|   levelTotalAttemptsText: {fileID: 760653960} | ||||
|   levelsLoader: {fileID: 0} | ||||
| --- !u!1 &760835822 | ||||
| GameObject: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   serializedVersion: 6 | ||||
|   m_Component: | ||||
|   - component: {fileID: 760835823} | ||||
|   m_Layer: 5 | ||||
|   m_Name: StarsContainer | ||||
|   m_TagString: Untagged | ||||
|   m_Icon: {fileID: 0} | ||||
|   m_NavMeshLayer: 0 | ||||
|   m_StaticEditorFlags: 0 | ||||
|   m_IsActive: 1 | ||||
| --- !u!224 &760835823 | ||||
| RectTransform: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 760835822} | ||||
|   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} | ||||
|   m_LocalPosition: {x: 0, y: 0, z: 0} | ||||
|   m_LocalScale: {x: 1, y: 1, z: 1} | ||||
|   m_ConstrainProportionsScale: 0 | ||||
|   m_Children: | ||||
|   - {fileID: 1331855742} | ||||
|   m_Father: {fileID: 407660541} | ||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||
|   m_AnchorMin: {x: 0.5, y: 0.5} | ||||
|   m_AnchorMax: {x: 0.5, y: 0.5} | ||||
|   m_AnchoredPosition: {x: 0, y: -63} | ||||
|   m_SizeDelta: {x: 375, y: 100} | ||||
|   m_Pivot: {x: 0.5, y: 0.5} | ||||
| --- !u!1 &954359120 | ||||
| GameObject: | ||||
|   m_ObjectHideFlags: 0 | ||||
| @@ -1167,6 +1256,7 @@ RectTransform: | ||||
|   - {fileID: 92159575} | ||||
|   - {fileID: 1571276505} | ||||
|   - {fileID: 334972166} | ||||
|   - {fileID: 407660541} | ||||
|   m_Father: {fileID: 0} | ||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||
|   m_AnchorMin: {x: 0, y: 0} | ||||
| @@ -1237,6 +1327,81 @@ Canvas: | ||||
|   m_SortingLayerID: 0 | ||||
|   m_SortingOrder: 0 | ||||
|   m_TargetDisplay: 0 | ||||
| --- !u!1 &1331855741 | ||||
| GameObject: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   serializedVersion: 6 | ||||
|   m_Component: | ||||
|   - component: {fileID: 1331855742} | ||||
|   - component: {fileID: 1331855744} | ||||
|   - component: {fileID: 1331855743} | ||||
|   m_Layer: 5 | ||||
|   m_Name: star | ||||
|   m_TagString: Untagged | ||||
|   m_Icon: {fileID: 0} | ||||
|   m_NavMeshLayer: 0 | ||||
|   m_StaticEditorFlags: 0 | ||||
|   m_IsActive: 1 | ||||
| --- !u!224 &1331855742 | ||||
| RectTransform: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 1331855741} | ||||
|   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} | ||||
|   m_LocalPosition: {x: 0, y: 0, z: 0} | ||||
|   m_LocalScale: {x: 1, y: 1, z: 1} | ||||
|   m_ConstrainProportionsScale: 0 | ||||
|   m_Children: [] | ||||
|   m_Father: {fileID: 760835823} | ||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||
|   m_AnchorMin: {x: 0.5, y: 0.5} | ||||
|   m_AnchorMax: {x: 0.5, y: 0.5} | ||||
|   m_AnchoredPosition: {x: 0, y: 0} | ||||
|   m_SizeDelta: {x: 40, y: 40} | ||||
|   m_Pivot: {x: 0.5, y: 0.5} | ||||
| --- !u!114 &1331855743 | ||||
| MonoBehaviour: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 1331855741} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   m_Material: {fileID: 0} | ||||
|   m_Color: {r: 1, g: 1, b: 1, a: 1} | ||||
|   m_RaycastTarget: 1 | ||||
|   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} | ||||
|   m_Maskable: 1 | ||||
|   m_OnCullStateChanged: | ||||
|     m_PersistentCalls: | ||||
|       m_Calls: [] | ||||
|   m_Sprite: {fileID: 1781407419429470612, guid: fee916e0a10de404a9c3d67602b6e0fd, type: 3} | ||||
|   m_Type: 0 | ||||
|   m_PreserveAspect: 0 | ||||
|   m_FillCenter: 1 | ||||
|   m_FillMethod: 4 | ||||
|   m_FillAmount: 1 | ||||
|   m_FillClockwise: 1 | ||||
|   m_FillOrigin: 0 | ||||
|   m_UseSpriteMesh: 0 | ||||
|   m_PixelsPerUnitMultiplier: 1 | ||||
| --- !u!222 &1331855744 | ||||
| CanvasRenderer: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 1331855741} | ||||
|   m_CullTransparentMesh: 1 | ||||
| --- !u!1 &1364527281 | ||||
| GameObject: | ||||
|   m_ObjectHideFlags: 0 | ||||
| @@ -1419,7 +1584,7 @@ RectTransform: | ||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||
|   m_AnchorMin: {x: 0.5, y: 0.5} | ||||
|   m_AnchorMax: {x: 0.5, y: 0.5} | ||||
|   m_AnchoredPosition: {x: -52.318, y: -147.36} | ||||
|   m_AnchoredPosition: {x: -47.518017, y: -230.241} | ||||
|   m_SizeDelta: {x: 629.6868, y: 98.2373} | ||||
|   m_Pivot: {x: 0.5, y: 0.5} | ||||
| --- !u!114 &1571276506 | ||||
| @@ -1509,6 +1674,7 @@ MonoBehaviour: | ||||
|   m_Script: {fileID: 11500000, guid: a1cd6b406f139414086355a222af717e, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   sfxSource: {fileID: 0} | ||||
| --- !u!81 &1975177173 | ||||
| AudioListener: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   | ||||
| @@ -13,6 +13,7 @@ using UnityEditor; | ||||
| public class JSONExporter : MonoBehaviour | ||||
| { | ||||
|     public TMP_Text statusText; | ||||
|     public int difficultyToExport = 1; | ||||
|     private LevelEditor editor; | ||||
|     private string levelsFolder; | ||||
|     private string assetFolderPath; | ||||
| @@ -98,6 +99,7 @@ public class JSONExporter : MonoBehaviour | ||||
|             name = fileName, | ||||
|             musicName = "", | ||||
|             order = 0, | ||||
|             difficulty = difficultyToExport, | ||||
|             elements = elements.ToArray() | ||||
|         }; | ||||
|         string json = JsonUtility.ToJson(data, prettyPrint: true); | ||||
| @@ -105,7 +107,7 @@ public class JSONExporter : MonoBehaviour | ||||
|         try | ||||
|         { | ||||
|             File.WriteAllText(destPath, json); | ||||
|             SetStatus("Export successful: " + fileName + ".json", Color.green); | ||||
|             SetStatus($"Export successful: {fileName}.json (diff {difficultyToExport})", Color.green); | ||||
|         } | ||||
|         catch (System.Exception e) | ||||
|         { | ||||
| @@ -146,6 +148,7 @@ public class JSONExporter : MonoBehaviour | ||||
|         public string name; | ||||
|         public string musicName; | ||||
|         public int order; | ||||
|         public int difficulty; | ||||
|         public SerializableElement[] elements; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -26,6 +26,7 @@ public class Level | ||||
|     public string name; | ||||
|     public string musicName; | ||||
|     public int order; | ||||
|     public int difficulty; | ||||
|  | ||||
|     public List<LevelElement> elements; | ||||
|  | ||||
|   | ||||
							
								
								
									
										76
									
								
								Assets/Scripts/SelectDifficulty.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								Assets/Scripts/SelectDifficulty.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,76 @@ | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
| public class SelectDifficulty : MonoBehaviour | ||||
| { | ||||
|     public GameObject selectDifficultyPanel; | ||||
|     public GameObject mainSaveButton; | ||||
|     public StarsRenderer starsRenderer; | ||||
|     public JSONExporter jsonExporter; | ||||
|  | ||||
|     private int currentDifficulty; | ||||
|     private const int MinDiff = 1; | ||||
|     private const int MaxDiff = 5; | ||||
|  | ||||
|     void Awake() | ||||
|     { | ||||
|         if (selectDifficultyPanel == null) | ||||
|         { | ||||
|             selectDifficultyPanel = GameObject.Find("SelectDifficultyPanel"); | ||||
|         } | ||||
|         if (mainSaveButton == null) | ||||
|         { | ||||
|             mainSaveButton = GameObject.Find("MainSaveButton"); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     void Start() | ||||
|     { | ||||
|         currentDifficulty = starsRenderer != null | ||||
|             ? starsRenderer.GetCurrentDifficulty() | ||||
|             : MinDiff; | ||||
|         currentDifficulty = Mathf.Clamp(currentDifficulty, MinDiff, MaxDiff); | ||||
|  | ||||
|         UpdateUI(); | ||||
|     } | ||||
|  | ||||
|     private void UpdateUI() | ||||
|     { | ||||
|         starsRenderer.UseAutomaticMode(); | ||||
|         starsRenderer?.SetManualDifficulty(currentDifficulty); | ||||
|     } | ||||
|  | ||||
|     public void OpenSelectDifficulty() | ||||
|     { | ||||
|         selectDifficultyPanel.SetActive(true); | ||||
|         mainSaveButton.SetActive(false); | ||||
|         UpdateUI(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     public void PreviousDifficulty() | ||||
|     { | ||||
|         Debug.Log("PreviousDifficulty called"); | ||||
|         if (currentDifficulty > MinDiff) | ||||
|         { | ||||
|             currentDifficulty--; | ||||
|             UpdateUI(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void NextDifficulty() | ||||
|     { | ||||
|         Debug.Log("NextDifficulty called"); | ||||
|         if (currentDifficulty < MaxDiff) | ||||
|         { | ||||
|             currentDifficulty++; | ||||
|             UpdateUI(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void Cancel() | ||||
|     { | ||||
|         selectDifficultyPanel.SetActive(false); | ||||
|         mainSaveButton.SetActive(true); | ||||
|     } | ||||
| } | ||||
							
								
								
									
										2
									
								
								Assets/Scripts/SelectDifficulty.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								Assets/Scripts/SelectDifficulty.cs.meta
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,2 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: c9aabd0c1803d3d46b76d6bbfcc0f471 | ||||
							
								
								
									
										98
									
								
								Assets/Scripts/StarsRenderer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										98
									
								
								Assets/Scripts/StarsRenderer.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,98 @@ | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
| public class StarsRenderer : MonoBehaviour | ||||
| { | ||||
|     public Image starTemplate; | ||||
|     public RectTransform starsContainer; | ||||
|  | ||||
|     public LevelsLoader levelsLoader; | ||||
|  | ||||
|     public float extraPadding = 10f; | ||||
|  | ||||
|     private bool useManualMode = false; | ||||
|     private int manualDifficulty = 1; | ||||
|  | ||||
|     private float starSpacing; | ||||
|     private int lastRenderedDifficulty = -1; | ||||
|  | ||||
|     void Start() | ||||
|     { | ||||
|         if (starTemplate == null || starsContainer == null) | ||||
|         { | ||||
|             Debug.LogError("Star template ou starsContainer non assigné !", this); | ||||
|             enabled = false; | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         starTemplate.gameObject.SetActive(false); | ||||
|  | ||||
|         if (levelsLoader == null) | ||||
|         { | ||||
|             var loaderObj = GameObject.FindGameObjectWithTag("LevelsLoader"); | ||||
|             if (loaderObj != null) | ||||
|                 levelsLoader = loaderObj.GetComponent<LevelsLoader>(); | ||||
|         } | ||||
|  | ||||
|         starSpacing = starTemplate.rectTransform.sizeDelta.x + extraPadding; | ||||
|  | ||||
|         lastRenderedDifficulty = -1; | ||||
|     } | ||||
|  | ||||
|     void Update() | ||||
|     { | ||||
|         int target = GetCurrentDifficulty(); | ||||
|         if (target != lastRenderedDifficulty) | ||||
|             RenderStarsInternal(target); | ||||
|     } | ||||
|  | ||||
|     public void SetManualDifficulty(int difficulty) | ||||
|     { | ||||
|         useManualMode = true; | ||||
|         manualDifficulty = Mathf.Clamp(difficulty, 1, 5); | ||||
|         Debug.Log($"[StarsRenderer] SetManualDifficulty → manualDifficulty = {manualDifficulty}"); | ||||
|         lastRenderedDifficulty = -1; | ||||
|         RenderStarsInternal(manualDifficulty); | ||||
|     } | ||||
|  | ||||
|     public void UseAutomaticMode() | ||||
|     { | ||||
|         useManualMode = false; | ||||
|         lastRenderedDifficulty = -1; | ||||
|     } | ||||
|  | ||||
|     public int GetCurrentDifficulty() | ||||
|     { | ||||
|         if (useManualMode) | ||||
|             return manualDifficulty; | ||||
|  | ||||
|         if (levelsLoader != null && levelsLoader.levelCurrent != null) | ||||
|             return Mathf.Clamp(levelsLoader.levelCurrent.difficulty, 1, 5); | ||||
|  | ||||
|         return 1; | ||||
|     } | ||||
|  | ||||
|     private void RenderStarsInternal(int difficulty) | ||||
|     { | ||||
|         Debug.Log($"[StarsRenderer] RenderStarsInternal → difficulté = {difficulty}", this); | ||||
|         for (int i = starsContainer.childCount - 1; i >= 0; i--) | ||||
|         { | ||||
|             var child = starsContainer.GetChild(i); | ||||
|             if (child.gameObject != starTemplate.gameObject) | ||||
|                 Destroy(child.gameObject); | ||||
|         } | ||||
|  | ||||
|         lastRenderedDifficulty = difficulty; | ||||
|  | ||||
|         float totalWidth = difficulty * starSpacing - extraPadding; | ||||
|         float startX = -totalWidth / 2 + starTemplate.rectTransform.sizeDelta.x / 2; | ||||
|  | ||||
|         for (int i = 0; i < difficulty; i++) | ||||
|         { | ||||
|             var star = Instantiate(starTemplate, starsContainer); | ||||
|             star.gameObject.SetActive(true); | ||||
|             star.rectTransform.anchoredPosition = new Vector2(startX + i * starSpacing, 0f); | ||||
|             star.rectTransform.SetAsLastSibling(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										2
									
								
								Assets/Scripts/StarsRenderer.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								Assets/Scripts/StarsRenderer.cs.meta
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,2 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: 443f905013127a44f9c3dcf5a8fed74b | ||||
		Reference in New Issue
	
	Block a user