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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
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Merge branch 'develop' of github.com:boudji-ludwig-pett/cnam-geometry-dash into develop
This commit is contained in:
commit
699ba78ae4
@ -5559,7 +5559,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: -359.836}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: -359.836}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -498, y: 257.98}
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m_AnchoredPosition: {x: -568, y: 293}
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m_SizeDelta: {x: 78.3177, y: 71.7616}
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m_SizeDelta: {x: 78.3177, y: 71.7616}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &590020933
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--- !u!114 &590020933
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@ -5854,7 +5854,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 480.93127, y: 252.93127}
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m_AnchoredPosition: {x: 579, y: 290}
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m_SizeDelta: {x: 81.8625, y: 81.8625}
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m_SizeDelta: {x: 81.8625, y: 81.8625}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &678214374
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--- !u!114 &678214374
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@ -6157,7 +6157,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 357, y: -266}
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m_AnchoredPosition: {x: -431, y: -307}
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m_SizeDelta: {x: 50, y: 50}
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m_SizeDelta: {x: 50, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &740715252
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--- !u!114 &740715252
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@ -7342,7 +7342,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -437, y: -263}
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m_AnchoredPosition: {x: -569, y: -306}
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m_SizeDelta: {x: 75, y: 75}
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m_SizeDelta: {x: 75, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1561821049
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--- !u!114 &1561821049
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@ -7650,7 +7650,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 419, y: -266}
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m_AnchoredPosition: {x: 150, y: -306}
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m_SizeDelta: {x: 50, y: 50}
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m_SizeDelta: {x: 50, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1628925094
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--- !u!114 &1628925094
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@ -99,8 +99,8 @@ public class LevelEditor : MonoBehaviour
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float xOff = -325f + idx * 125f;
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float xOff = -325f + idx * 125f;
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var bgRt = bg.GetComponent<RectTransform>();
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var bgRt = bg.GetComponent<RectTransform>();
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var icRt = icon.GetComponent<RectTransform>();
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var icRt = icon.GetComponent<RectTransform>();
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bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 70);
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bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 110);
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icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 70);
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icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 110);
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bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
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bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
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icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite;
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icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite;
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icRt.sizeDelta = prefab.name.ToLower().Contains("small")
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icRt.sizeDelta = prefab.name.ToLower().Contains("small")
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