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fix: edit a level (#66)
Co-authored-by: Djelal BOUDJI <djelal@gmail.com> Co-authored-by: Théo LUDWIG <contact@theoludwig.fr>
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@ -1,7 +1,4 @@
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class NormalGameMode : IGameMode
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{
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@ -18,7 +15,6 @@ public class NormalGameMode : IGameMode
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if (player.IsColliding && Input.GetKey(JumpKey) && !isRotating)
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{
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Debug.Log("Player is Jumping");
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Jump(player);
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}
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