fix: edit a level (#66)

Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
Co-authored-by: Théo LUDWIG <contact@theoludwig.fr>
This commit is contained in:
M VINCENT PETT
2025-05-16 20:03:37 +02:00
committed by GitHub
parent 0b32ce7036
commit 728c57c66c
7 changed files with 209 additions and 66 deletions

View File

@ -76,6 +76,8 @@ public class TestManager : MonoBehaviour
}
currentPlayer.transform.position = spawnPoint.position;
currentPlayer.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
currentPlayer.RigidBody.freezeRotation = true;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.SpeedMultiplier = 1f;
// currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
@ -93,7 +95,7 @@ public class TestManager : MonoBehaviour
currentPlayer.SpriteRenderer.enabled = true;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Play(); // Démarrer la particule
currentPlayer.Particle.Play(); // Démarrer la particule
Debug.Log("[TestManager] Test du niveau démarré !");
}
@ -110,7 +112,7 @@ public class TestManager : MonoBehaviour
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // Arrêter proprement
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // Arrêter proprement
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;