mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-10 21:47:07 +02:00
feat: start of Stereo Madness level (#42)
Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
This commit is contained in:
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public float scaleY = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
@ -23,7 +23,13 @@ public class LevelLoader : MonoBehaviour
|
|||||||
foreach (var element in current.elements)
|
foreach (var element in current.elements)
|
||||||
{
|
{
|
||||||
GameObject prefab = GetPrefab(element.type);
|
GameObject prefab = GetPrefab(element.type);
|
||||||
Instantiate(prefab, new Vector3(element.x, element.y, 0), Quaternion.identity);
|
GameObject instance = Instantiate(prefab, new Vector3(element.x, element.y, 0), Quaternion.identity);
|
||||||
|
|
||||||
|
Vector3 originalScale = instance.transform.localScale;
|
||||||
|
float newScaleX = element.scaleX > 0 ? element.scaleX : originalScale.x;
|
||||||
|
float newScaleY = element.scaleY > 0 ? element.scaleY : originalScale.y;
|
||||||
|
|
||||||
|
instance.transform.localScale = new Vector3(newScaleX, newScaleY, originalScale.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
LevelElement lastElement = current.elements[^1];
|
LevelElement lastElement = current.elements[^1];
|
||||||
|
Loading…
x
Reference in New Issue
Block a user