mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2024-12-18 21:44:51 +01:00
feat: tutorial game (Flappy Bird) to learn Unity
This commit is contained in:
parent
19fd726099
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28
Assets/BirdScript.cs
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28
Assets/BirdScript.cs
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using UnityEngine;
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public class BirdScript : MonoBehaviour
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{
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public float flapStrength = 7;
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public bool isAlive = true;
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public Rigidbody2D rigidBody;
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public LogicManagerScript logicManager;
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public void Update()
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{
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if (!isAlive)
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{
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return;
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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rigidBody.linearVelocity = Vector2.up * flapStrength;
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}
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}
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public void OnCollisionEnter2D(Collision2D collision)
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{
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logicManager.GameOver();
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isAlive = false;
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}
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}
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2
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BIN
Assets/Inter.ttf
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BIN
Assets/Inter.ttf
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Assets/Inter.ttf.meta
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27
Assets/LogicManagerScript.cs
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27
Assets/LogicManagerScript.cs
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class LogicManagerScript : MonoBehaviour
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{
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public uint score = 0;
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public Text scoreText;
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public GameObject gameOverScreen;
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[ContextMenu("AddScore")]
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public void AddScore()
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{
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score += 1;
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scoreText.text = score.ToString();
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}
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public void Restart()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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public void GameOver()
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{
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gameOverScreen.SetActive(true);
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}
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}
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7
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7
Assets/Pipe.prefab.meta
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20
Assets/PipeMiddleScript.cs
Normal file
20
Assets/PipeMiddleScript.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PipeMiddleScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public LogicManagerScript logicManager;
|
||||||
|
|
||||||
|
public void Start()
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||||||
|
{
|
||||||
|
logicManager = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicManagerScript>();
|
||||||
|
}
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||||||
|
|
||||||
|
public void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.layer == LayerMask.NameToLayer("Bird"))
|
||||||
|
{
|
||||||
|
|
||||||
|
logicManager.AddScore();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/PipeMiddleScript.cs.meta
Normal file
2
Assets/PipeMiddleScript.cs.meta
Normal file
@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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27
Assets/PipeMoveScript.cs
Normal file
27
Assets/PipeMoveScript.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PipeMoveScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float moveSpeed = 2;
|
||||||
|
public float deadZone = -45;
|
||||||
|
public BirdScript bird;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
bird = GameObject.FindGameObjectWithTag("Player").GetComponent<BirdScript>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (!bird.isAlive)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
transform.position = transform.position + (Time.deltaTime * moveSpeed * Vector3.left);
|
||||||
|
|
||||||
|
if (transform.position.x < deadZone)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/PipeMoveScript.cs.meta
Normal file
2
Assets/PipeMoveScript.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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38
Assets/PipeSpawnScript.cs
Normal file
38
Assets/PipeSpawnScript.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PipeSpawnScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject pipe;
|
||||||
|
public BirdScript bird;
|
||||||
|
public float spawnRate = 1;
|
||||||
|
private float timer = 0;
|
||||||
|
public float heightOffset = 10;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
SpawnPipe();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (!bird.isAlive)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
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||||||
|
if (timer < spawnRate)
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|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpawnPipe();
|
||||||
|
timer = 0;
|
||||||
|
}
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||||||
|
|
||||||
|
public void SpawnPipe()
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||||||
|
{
|
||||||
|
float lowestPoint = transform.position.y - heightOffset;
|
||||||
|
float highestPoint = transform.position.y + heightOffset;
|
||||||
|
Instantiate(pipe, new Vector3(transform.position.x, Random.Range(lowestPoint, highestPoint)), transform.rotation);
|
||||||
|
}
|
||||||
|
}
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2
Assets/PipeSpawnScript.cs.meta
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2
Assets/PipeSpawnScript.cs.meta
Normal file
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: unitytut-pipe_0
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rect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 533
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height: 2186
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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physicsShape: []
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tessellationDetail: -1
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bones: []
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spriteID: 40dc228c37f8c2880800000000000000
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internalID: -8634368658134348540
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
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customData:
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable:
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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121
ProjectSettings/SceneTemplateSettings.json
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121
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,121 @@
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|
{
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"templatePinStates": [],
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"dependencyTypeInfos": [
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ComputeShader",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Cubemap",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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|
"type": "UnityEngine.GameObject",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.LightingSettings",
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"defaultInstantiationMode": 0
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},
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{
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|
"userAdded": false,
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"type": "UnityEngine.Material",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.MonoScript",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicsMaterial",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicsMaterial2D",
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|
"defaultInstantiationMode": 0
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|
},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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|
"defaultInstantiationMode": 0
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|
},
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{
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|
"userAdded": false,
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|
"type": "UnityEngine.Rendering.VolumeProfile",
|
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|
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Shader",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ShaderVariantCollection",
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|
"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture2D",
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|
"defaultInstantiationMode": 0
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|
},
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{
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|
"userAdded": false,
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|
"type": "UnityEngine.Timeline.TimelineAsset",
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|
"defaultInstantiationMode": 0
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|
}
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|
],
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"defaultDependencyTypeInfo": {
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|
"userAdded": false,
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|
"type": "<default_scene_template_dependencies>",
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|
"defaultInstantiationMode": 1
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|
},
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|
"newSceneOverride": 0
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|
}
|
@ -2,13 +2,14 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!78 &1
|
--- !u!78 &1
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TagManager:
|
TagManager:
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serializedVersion: 2
|
serializedVersion: 3
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tags: []
|
tags:
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||||||
|
- Logic
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
- Ignore Raycast
|
- Ignore Raycast
|
||||||
-
|
- Bird
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
@ -41,3 +42,5 @@ TagManager:
|
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- name: Default
|
- name: Default
|
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uniqueID: 0
|
uniqueID: 0
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locked: 0
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locked: 0
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|
m_RenderingLayers:
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||||||
|
- Default
|
||||||
|
Loading…
Reference in New Issue
Block a user