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serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_3: W --- !u!1 &1235900592 GameObject: m_ObjectHideFlags: 0 @@ -474,7 +5307,8 @@ Transform: m_LocalPosition: {x: -16.77, y: -3.07, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 725779774} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &1267397459 @@ -492,6 +5326,7 @@ MonoBehaviour: rigidBody: {fileID: 1267397456} groundObject: {fileID: 1235900592} initialPosition: {x: 0, y: 0, z: 0} + particleSystem: {fileID: 725779776} --- !u!61 &1267397460 BoxCollider2D: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/PlayerScript.cs b/Assets/Scripts/PlayerScript.cs index 3030cb5..0f94397 100644 --- a/Assets/Scripts/PlayerScript.cs +++ b/Assets/Scripts/PlayerScript.cs @@ -7,26 +7,54 @@ public class PlayerScript : MonoBehaviour public Vector3 initialPosition; + public ParticleSystem particleSystem; + public void Start() { initialPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z); + + var mainModule = particleSystem.main; + mainModule.simulationSpace = ParticleSystemSimulationSpace.World; + + particleSystem.transform.parent = null; } public void Update() { transform.position += Time.deltaTime * 8.6f * Vector3.right; - if (Input.GetKeyDown(KeyCode.Space)) + if (!IsJumping()) { - if (!IsJumping()) + Vector3 Rotation = transform.rotation.eulerAngles; + Rotation.z = Mathf.Round(Rotation.z / 90) * 90; + transform.rotation = Quaternion.Euler(Rotation); + + if (Input.GetKeyDown(KeyCode.Space)) { rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse); } + particleSystem.gameObject.SetActive(true); } + else + { + particleSystem.gameObject.SetActive(false); + transform.Rotate(Vector3.back * 360 * Time.deltaTime); + } + + particleSystem.transform.position = transform.position + new Vector3(-0.19f, -0.64f, 0); + particleSystem.transform.rotation = Quaternion.Euler(0, 0, 150.464f); + + ParticleSystemSpeed(); } private bool IsJumping() { return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f; } + + private void ParticleSystemSpeed() + { + var velocityOverLifetime = particleSystem.velocityOverLifetime; + velocityOverLifetime.x = rigidBody.linearVelocity.x; + } }