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	chore: clean LevelEditor
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		| @@ -99,8 +99,8 @@ public class LevelEditor : MonoBehaviour | |||||||
|         float xOff = -325f + idx * 125f; |         float xOff = -325f + idx * 125f; | ||||||
|         var bgRt = bg.GetComponent<RectTransform>(); |         var bgRt = bg.GetComponent<RectTransform>(); | ||||||
|         var icRt = icon.GetComponent<RectTransform>(); |         var icRt = icon.GetComponent<RectTransform>(); | ||||||
|         bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 70); |         bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 110); | ||||||
|         icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 70); |         icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 110); | ||||||
|         bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare"); |         bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare"); | ||||||
|         icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite; |         icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite; | ||||||
|         icRt.sizeDelta = prefab.name.ToLower().Contains("small") |         icRt.sizeDelta = prefab.name.ToLower().Contains("small") | ||||||
| @@ -211,14 +211,14 @@ public class LevelEditor : MonoBehaviour | |||||||
|         { |         { | ||||||
|             if (IsBlockedBySameTypeInSnapDirection()) |             if (IsBlockedBySameTypeInSnapDirection()) | ||||||
|             { |             { | ||||||
|                 Debug.LogError("❌ Impossible de poser un spike sur un autre spike !"); |                 Debug.LogError("Impossible de poser un spike sur un autre spike !"); | ||||||
|                 Destroy(currentBlock); |                 Destroy(currentBlock); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|             { |             { | ||||||
|                 if (!SnapSpikeByRotation()) |                 if (!SnapSpikeByRotation()) | ||||||
|                 { |                 { | ||||||
|                     Debug.LogError("❌ Impossible de poser un spike dans le vide !"); |                     Debug.LogError("Impossible de poser un spike dans le vide !"); | ||||||
|                     Destroy(currentBlock); |                     Destroy(currentBlock); | ||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
| @@ -231,7 +231,6 @@ public class LevelEditor : MonoBehaviour | |||||||
|         { |         { | ||||||
|             TrySnapToNearbyBlock(); |             TrySnapToNearbyBlock(); | ||||||
|  |  | ||||||
|             // 🔧 Réduction du collider du ObstacleKiller si c’est un ObstacleBlock |  | ||||||
|             if (name.Contains("obstacleblock")) |             if (name.Contains("obstacleblock")) | ||||||
|             { |             { | ||||||
|                 foreach (Transform child in currentBlock.transform) |                 foreach (Transform child in currentBlock.transform) | ||||||
| @@ -244,7 +243,6 @@ public class LevelEditor : MonoBehaviour | |||||||
|                             Vector2 originalSize = col.size; |                             Vector2 originalSize = col.size; | ||||||
|                             col.size = new Vector2(originalSize.x, 1f); |                             col.size = new Vector2(originalSize.x, 1f); | ||||||
|                             col.offset = new Vector2(col.offset.x, -0.5f); |                             col.offset = new Vector2(col.offset.x, -0.5f); | ||||||
|                             Debug.Log($"✂️ Collider réduit pour {child.name} → {col.size}"); |  | ||||||
|                         } |                         } | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|   | |||||||
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