chore: clean LevelEditor

This commit is contained in:
Théo LUDWIG 2025-05-17 21:55:38 +02:00
parent 470cff34e1
commit a8cf1669f5
Signed by: theoludwig
GPG Key ID: ADFE5A563D718F3B

View File

@ -99,8 +99,8 @@ public class LevelEditor : MonoBehaviour
float xOff = -325f + idx * 125f; float xOff = -325f + idx * 125f;
var bgRt = bg.GetComponent<RectTransform>(); var bgRt = bg.GetComponent<RectTransform>();
var icRt = icon.GetComponent<RectTransform>(); var icRt = icon.GetComponent<RectTransform>();
bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 70); bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 110);
icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 70); icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 110);
bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare"); bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite; icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite;
icRt.sizeDelta = prefab.name.ToLower().Contains("small") icRt.sizeDelta = prefab.name.ToLower().Contains("small")
@ -211,14 +211,14 @@ public class LevelEditor : MonoBehaviour
{ {
if (IsBlockedBySameTypeInSnapDirection()) if (IsBlockedBySameTypeInSnapDirection())
{ {
Debug.LogError("Impossible de poser un spike sur un autre spike !"); Debug.LogError("Impossible de poser un spike sur un autre spike !");
Destroy(currentBlock); Destroy(currentBlock);
} }
else else
{ {
if (!SnapSpikeByRotation()) if (!SnapSpikeByRotation())
{ {
Debug.LogError("Impossible de poser un spike dans le vide !"); Debug.LogError("Impossible de poser un spike dans le vide !");
Destroy(currentBlock); Destroy(currentBlock);
} }
else else
@ -231,7 +231,6 @@ public class LevelEditor : MonoBehaviour
{ {
TrySnapToNearbyBlock(); TrySnapToNearbyBlock();
// 🔧 Réduction du collider du ObstacleKiller si cest un ObstacleBlock
if (name.Contains("obstacleblock")) if (name.Contains("obstacleblock"))
{ {
foreach (Transform child in currentBlock.transform) foreach (Transform child in currentBlock.transform)
@ -244,7 +243,6 @@ public class LevelEditor : MonoBehaviour
Vector2 originalSize = col.size; Vector2 originalSize = col.size;
col.size = new Vector2(originalSize.x, 1f); col.size = new Vector2(originalSize.x, 1f);
col.offset = new Vector2(col.offset.x, -0.5f); col.offset = new Vector2(col.offset.x, -0.5f);
Debug.Log($"✂️ Collider réduit pour {child.name} → {col.size}");
} }
} }
} }