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	chore: clean LevelEditor
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		| @@ -99,8 +99,8 @@ public class LevelEditor : MonoBehaviour | ||||
|         float xOff = -325f + idx * 125f; | ||||
|         var bgRt = bg.GetComponent<RectTransform>(); | ||||
|         var icRt = icon.GetComponent<RectTransform>(); | ||||
|         bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 70); | ||||
|         icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 70); | ||||
|         bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 110); | ||||
|         icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 110); | ||||
|         bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare"); | ||||
|         icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite; | ||||
|         icRt.sizeDelta = prefab.name.ToLower().Contains("small") | ||||
| @@ -211,14 +211,14 @@ public class LevelEditor : MonoBehaviour | ||||
|         { | ||||
|             if (IsBlockedBySameTypeInSnapDirection()) | ||||
|             { | ||||
|                 Debug.LogError("❌ Impossible de poser un spike sur un autre spike !"); | ||||
|                 Debug.LogError("Impossible de poser un spike sur un autre spike !"); | ||||
|                 Destroy(currentBlock); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 if (!SnapSpikeByRotation()) | ||||
|                 { | ||||
|                     Debug.LogError("❌ Impossible de poser un spike dans le vide !"); | ||||
|                     Debug.LogError("Impossible de poser un spike dans le vide !"); | ||||
|                     Destroy(currentBlock); | ||||
|                 } | ||||
|                 else | ||||
| @@ -231,7 +231,6 @@ public class LevelEditor : MonoBehaviour | ||||
|         { | ||||
|             TrySnapToNearbyBlock(); | ||||
|  | ||||
|             // 🔧 Réduction du collider du ObstacleKiller si c’est un ObstacleBlock | ||||
|             if (name.Contains("obstacleblock")) | ||||
|             { | ||||
|                 foreach (Transform child in currentBlock.transform) | ||||
| @@ -244,7 +243,6 @@ public class LevelEditor : MonoBehaviour | ||||
|                             Vector2 originalSize = col.size; | ||||
|                             col.size = new Vector2(originalSize.x, 1f); | ||||
|                             col.offset = new Vector2(col.offset.x, -0.5f); | ||||
|                             Debug.Log($"✂️ Collider réduit pour {child.name} → {col.size}"); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|   | ||||
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