chore: clean up

This commit is contained in:
2025-05-17 15:16:30 +02:00
parent 0e70858ce9
commit b48e17882c
17 changed files with 147 additions and 30 deletions

View File

@ -50,7 +50,10 @@ public class LevelsLoader : MonoBehaviour
private void SaveLevelCurrent()
{
if (levelCurrent == null) return;
if (levelCurrent == null)
{
return;
}
LevelStat levelStat = new()
{
@ -68,7 +71,10 @@ public class LevelsLoader : MonoBehaviour
public void NextLevel()
{
if (levels.Count == 0) return;
if (levels.Count == 0)
{
return;
}
int currentIndex = levels.IndexOf(levelCurrent);
levelCurrent = levels[(currentIndex + 1) % levels.Count];
@ -76,7 +82,10 @@ public class LevelsLoader : MonoBehaviour
public void PreviousLevel()
{
if (levels.Count == 0) return;
if (levels.Count == 0)
{
return;
}
int currentIndex = levels.IndexOf(levelCurrent);
levelCurrent = levels[(currentIndex - 1 + levels.Count) % levels.Count];
@ -84,7 +93,10 @@ public class LevelsLoader : MonoBehaviour
public void IncreaseTotalJumps()
{
if (levelCurrent == null) return;
if (levelCurrent == null)
{
return;
}
levelCurrent.TotalJumps += 1;
SaveLevelCurrent();
@ -92,7 +104,10 @@ public class LevelsLoader : MonoBehaviour
public void IncreaseTotalAttempts()
{
if (levelCurrent == null) return;
if (levelCurrent == null)
{
return;
}
levelCurrent.TotalAttempts += 1;
SaveLevelCurrent();
@ -100,7 +115,10 @@ public class LevelsLoader : MonoBehaviour
public int CalculateCurrentProgressionPercent(Vector3 playerPosition)
{
if (levelCurrent == null) return 0;
if (levelCurrent == null)
{
return 0;
}
float lastX = levelCurrent.LastX;
GameObject winnerWallPrefab = Resources.Load<GameObject>("Prefabs/WinnerWall");
@ -125,6 +143,8 @@ public class LevelsLoader : MonoBehaviour
levels.Clear();
LoadAllLevels();
if (levels.Count > 0)
{
levelCurrent = levels[0];
}
}
}