diff --git a/Assets/Resources/Shapes/Explosion.gif b/Assets/Resources/Shapes/Explosion.gif new file mode 100644 index 0000000..1fe599d Binary files /dev/null and b/Assets/Resources/Shapes/Explosion.gif differ diff --git a/Assets/Resources/Shapes/Explosion.gif.meta b/Assets/Resources/Shapes/Explosion.gif.meta new file mode 100644 index 0000000..4be878b --- /dev/null +++ b/Assets/Resources/Shapes/Explosion.gif.meta @@ -0,0 +1,156 @@ +fileFormatVersion: 2 +guid: bb33a1422640593caba3c9cfc277eed1 +TextureImporter: + internalIDToNameTable: + - first: + 213: -9192638271177797499 + second: death_0 + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 2 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: + - serializedVersion: 2 + name: death_0 + rect: + serializedVersion: 2 + x: 50 + y: 42 + width: 118 + height: 118 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 58059c172303d6080800000000000000 + internalID: -9192638271177797499 + vertices: [] + indices: + edges: [] + weights: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: + death_0: -9192638271177797499 + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 791453c..9c72406 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -105,6 +105,7 @@ public class Player : MonoBehaviour if (collision.gameObject.CompareTag("Kill")) { + SpriteRenderer.sprite = Resources.Load("Shapes/Explosion"); Time.timeScale = 0; sfxSource.clip = Resources.Load(Path.Combine("Sounds", "death")); sfxSource.Play(); @@ -113,6 +114,8 @@ public class Player : MonoBehaviour if (collision.gameObject.CompareTag("Win")) { + SpriteRenderer.sprite = Resources.Load("Shapes/Explosion"); + Time.timeScale = 0; sfxSource.clip = Resources.Load(Path.Combine("Sounds", "win")); sfxSource.Play(); StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "SelectLevelScene")); diff --git a/README.md b/README.md index 29e12c9..108a573 100644 --- a/README.md +++ b/README.md @@ -6,9 +6,9 @@ Développement d'une reproduction du jeu [Geometry Dash](https://fr.wikipedia.or Afin de tester le jeu, plusieurs `.zip` avec l'exécutable sont disponibles, généré automatiquement grâce au déploiement continu de [GameCI](https://game.ci/), en fonction du système d'exploitation: -- [Windows](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/windows.zip) -- [GNU/Linux](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/linux.zip) -- [macOS](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/macOS.zip) +- [Windows (x64)](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/windows.zip) +- [GNU/Linux (x64)](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/linux.zip) +- [macOS (x64)](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/macOS.zip) ### Membres du groupe