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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-06-10 22:20:40 +02:00
chore: clean up Debug.Log
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@ -80,7 +80,6 @@ public class TestManager : MonoBehaviour
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currentPlayer.RigidBody.freezeRotation = true;
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currentPlayer.RigidBody.linearVelocity = Vector2.zero;
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currentPlayer.SpeedMultiplier = 1f;
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// currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
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currentPlayer.ChangeGameMode(gameMode);
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isTesting = true;
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@ -95,9 +94,7 @@ public class TestManager : MonoBehaviour
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currentPlayer.SpriteRenderer.enabled = true;
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if (currentPlayer.Particle != null)
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currentPlayer.Particle.Play(); // Démarrer la particule
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Debug.Log("[TestManager] Test du niveau démarré !");
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currentPlayer.Particle.Play();
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}
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public void StopTest()
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@ -112,7 +109,7 @@ public class TestManager : MonoBehaviour
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currentPlayer.SpeedMultiplier = 0f;
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if (currentPlayer.Particle != null)
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currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // Arrêter proprement
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currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
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if (currentPlayer.SpriteRenderer != null)
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currentPlayer.SpriteRenderer.enabled = false;
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@ -128,7 +125,5 @@ public class TestManager : MonoBehaviour
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}
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isTesting = false;
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Debug.Log("[TestManager] Test du niveau arrêté, joueur reset et caméra recentrée !");
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}
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}
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