chore: clean up Debug.Log

This commit is contained in:
2025-05-17 20:32:43 +02:00
parent 8caca60647
commit c38eecfbda
2 changed files with 6 additions and 46 deletions

View File

@ -80,7 +80,6 @@ public class TestManager : MonoBehaviour
currentPlayer.RigidBody.freezeRotation = true;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.SpeedMultiplier = 1f;
// currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
currentPlayer.ChangeGameMode(gameMode);
isTesting = true;
@ -95,9 +94,7 @@ public class TestManager : MonoBehaviour
currentPlayer.SpriteRenderer.enabled = true;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Play(); // Démarrer la particule
Debug.Log("[TestManager] Test du niveau démarré !");
currentPlayer.Particle.Play();
}
public void StopTest()
@ -112,7 +109,7 @@ public class TestManager : MonoBehaviour
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // Arrêter proprement
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;
@ -128,7 +125,5 @@ public class TestManager : MonoBehaviour
}
isTesting = false;
Debug.Log("[TestManager] Test du niveau arrêté, joueur reset et caméra recentrée !");
}
}