mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-06-10 22:20:40 +02:00
feat: able to jump on obstacle (#32)
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@ -1,25 +0,0 @@
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using UnityEngine;
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public class Obstacle : MonoBehaviour
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{
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public PlayerScript playerScript;
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public GameObject playerObject;
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public AudioSource audioSource;
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public void Start()
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{
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playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
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}
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public void Update()
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{
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}
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public void OnTriggerEnter2D(Collider2D collision)
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{
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playerObject.transform.rotation = playerScript.initialRotation;
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playerObject.transform.position = playerScript.initialPosition;
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playerScript.audioSource.Play();
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: e105dbba5bf85a944a8270ed72ebd3d2
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@ -1,27 +1,22 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PlayerScript : MonoBehaviour
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{
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public Rigidbody2D rigidBody;
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public GameObject groundObject;
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public Vector3 initialPosition;
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public Quaternion initialRotation;
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public GameObject playerObject;
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public ParticleSystem particle;
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private bool wantsToJump = false;
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public bool isColliding = true;
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public AudioSource audioSource;
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public void Start()
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{
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initialPosition = transform.position;
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initialRotation = transform.rotation;
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var mainModule = particle.main;
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mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
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particle.transform.parent = null;
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}
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@ -68,7 +63,7 @@ public class PlayerScript : MonoBehaviour
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private bool IsJumping()
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{
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return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f;
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return !isColliding;
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}
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private void AlignRotation()
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@ -89,4 +84,19 @@ public class PlayerScript : MonoBehaviour
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var velocityOverLifetime = particle.velocityOverLifetime;
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velocityOverLifetime.x = rigidBody.linearVelocity.x;
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}
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public void OnCollisionEnter2D(Collision2D collision)
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{
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isColliding = true;
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if (collision.gameObject.tag == "Kill")
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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public void OnCollisionExit2D(Collision2D collision)
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{
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isColliding = false;
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}
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}
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@ -1,24 +0,0 @@
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using UnityEngine;
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public class SpikeScript : MonoBehaviour
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{
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public PlayerScript playerScript;
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public GameObject playerObject;
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public void Start()
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{
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playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
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}
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public void Update()
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{
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}
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public void OnTriggerEnter2D(Collider2D collision)
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{
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playerObject.transform.rotation = playerScript.initialRotation;
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playerObject.transform.position = playerScript.initialPosition;
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playerScript.audioSource.Play();
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 5b6c5b0fa69a1f00da3d8c4aa96485f3
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