mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-01-21 10:27:31 +01:00
feat: able to jump on obstacle (#32)
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m_Size: {x: 5.0600605, y: 3.5822077}
|
m_Size: {x: 5.121194, y: 1.4569769}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
|
@ -1,25 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Obstacle : MonoBehaviour
|
|
||||||
{
|
|
||||||
public PlayerScript playerScript;
|
|
||||||
public GameObject playerObject;
|
|
||||||
public AudioSource audioSource;
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnTriggerEnter2D(Collider2D collision)
|
|
||||||
{
|
|
||||||
playerObject.transform.rotation = playerScript.initialRotation;
|
|
||||||
playerObject.transform.position = playerScript.initialPosition;
|
|
||||||
playerScript.audioSource.Play();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e105dbba5bf85a944a8270ed72ebd3d2
|
|
@ -1,27 +1,22 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class PlayerScript : MonoBehaviour
|
public class PlayerScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Rigidbody2D rigidBody;
|
public Rigidbody2D rigidBody;
|
||||||
public GameObject groundObject;
|
public GameObject playerObject;
|
||||||
|
|
||||||
public Vector3 initialPosition;
|
|
||||||
public Quaternion initialRotation;
|
|
||||||
|
|
||||||
public ParticleSystem particle;
|
public ParticleSystem particle;
|
||||||
|
|
||||||
private bool wantsToJump = false;
|
private bool wantsToJump = false;
|
||||||
|
public bool isColliding = true;
|
||||||
|
|
||||||
public AudioSource audioSource;
|
public AudioSource audioSource;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
initialPosition = transform.position;
|
|
||||||
initialRotation = transform.rotation;
|
|
||||||
|
|
||||||
var mainModule = particle.main;
|
var mainModule = particle.main;
|
||||||
mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
|
mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
|
||||||
|
|
||||||
particle.transform.parent = null;
|
particle.transform.parent = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -68,7 +63,7 @@ public class PlayerScript : MonoBehaviour
|
|||||||
|
|
||||||
private bool IsJumping()
|
private bool IsJumping()
|
||||||
{
|
{
|
||||||
return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f;
|
return !isColliding;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AlignRotation()
|
private void AlignRotation()
|
||||||
@ -89,4 +84,19 @@ public class PlayerScript : MonoBehaviour
|
|||||||
var velocityOverLifetime = particle.velocityOverLifetime;
|
var velocityOverLifetime = particle.velocityOverLifetime;
|
||||||
velocityOverLifetime.x = rigidBody.linearVelocity.x;
|
velocityOverLifetime.x = rigidBody.linearVelocity.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
isColliding = true;
|
||||||
|
|
||||||
|
if (collision.gameObject.tag == "Kill")
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCollisionExit2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
isColliding = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,24 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SpikeScript : MonoBehaviour
|
|
||||||
{
|
|
||||||
public PlayerScript playerScript;
|
|
||||||
public GameObject playerObject;
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnTriggerEnter2D(Collider2D collision)
|
|
||||||
{
|
|
||||||
playerObject.transform.rotation = playerScript.initialRotation;
|
|
||||||
playerObject.transform.position = playerScript.initialPosition;
|
|
||||||
playerScript.audioSource.Play();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5b6c5b0fa69a1f00da3d8c4aa96485f3
|
|
@ -3,7 +3,8 @@
|
|||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
tags: []
|
tags:
|
||||||
|
- Kill
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
x
Reference in New Issue
Block a user