mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-06-10 22:20:40 +02:00
fix: add more sound effects + buttons scaling in editor mode
This commit is contained in:
@ -96,11 +96,11 @@ public class LevelEditor : MonoBehaviour
|
||||
var bg = canvas?.Find("BlankSquare");
|
||||
var icon = canvas?.Find("PrefabIcon");
|
||||
if (bg == null || icon == null) { Destroy(t.gameObject); return; }
|
||||
float xOff = -375f + idx * 125f;
|
||||
float xOff = -325f + idx * 125f;
|
||||
var bgRt = bg.GetComponent<RectTransform>();
|
||||
var icRt = icon.GetComponent<RectTransform>();
|
||||
bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y);
|
||||
icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y);
|
||||
bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 70);
|
||||
icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 70);
|
||||
bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
|
||||
icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite;
|
||||
icRt.sizeDelta = prefab.name.ToLower().Contains("small")
|
||||
|
Reference in New Issue
Block a user