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fix: concat on LevelEditor.cs
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@ -192,7 +192,7 @@ public class LevelEditor : MonoBehaviour
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Vector2 localClick = mousePos - (Vector2)resizingTarget.transform.position;
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Vector2 localClick = mousePos - (Vector2)resizingTarget.transform.position;
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float ratio = resizingTarget.GetComponent<Collider2D>().bounds.size.x /
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float ratio = resizingTarget.GetComponent<Collider2D>().bounds.size.x /
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resizingTarget.GetComponent<Collider2D>().bounds.size.y;
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resizingTarget.GetComponent<Collider2D>().bounds.size.y;
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currentResizeAxis = Mathf.Abs(localClick.x) > Mathf.Abs(localClick.y * ratio)
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currentResizeAxis = Mathf.Abs(localClick.x) > Mathf.Abs(localClick.y * ratio)
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? ResizeAxis.Horizontal
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? ResizeAxis.Horizontal
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