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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-17 18:56:18 +02:00
feat: read from JSON file, level information
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parent
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commit
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@ -1,38 +1,41 @@
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using System.IO;
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using System.Runtime.Serialization.Json;
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using UnityEngine;
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using UnityEngine.UI;
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using System.IO;
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using System.Text.Json;
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public class LevelLoader : MonoBehaviour
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{
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[SerializeField]
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public Text levelNameText;
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private Level level;
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void Start()
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{
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levelNameText.text = "Coucou";
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string filePath = "level.json";
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if (File.Exists(filePath))
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LoadLevel();
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if (level != null)
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{
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string json = File.ReadAllText(filePath);
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Level level = JsonSerializer.Deserialize<Level>(json, new JsonSerializerOptions { PropertyNameCaseInsensitive = true });
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Console.WriteLine($"Name: {level.Name}");
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Console.WriteLine($"MusicPath: {level.MusicPath}");
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Console.WriteLine($"TotalJumps: {level.TotalJumps}");
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Console.WriteLine($"TotalAttempts: {level.TotalAttempts}");
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Console.WriteLine($"KilledCount: {level.KilledCount}");
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levelNameText.text = level.Name;
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}
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else
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{
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Console.WriteLine("JSON file not found.");
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levelNameText.text = "Failed to Load Level";
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}
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}
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void Update()
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void LoadLevel()
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{
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string path = Path.Combine(Application.dataPath, "Levels", "back-on-track.json");
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if (File.Exists(path))
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{
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string json = File.ReadAllText(path);
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using (MemoryStream stream = new MemoryStream(System.Text.Encoding.UTF8.GetBytes(json)))
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{
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DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(Level));
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level = (Level)serializer.ReadObject(stream);
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}
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}
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else
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{
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Debug.LogError("Level file not found: " + path);
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}
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}
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}
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@ -1,6 +1,9 @@
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{
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"name": "Back on Track",
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"music": "",
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"Name": "Back on Track",
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"MusicPath": "back-on-track.mp3",
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"TotalJumps": 0,
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"TotalAttempts": 0,
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"KilledCount": 0,
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"elements": [
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{
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"type": "Spike",
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