mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-17 18:56:18 +02:00
feat: try to load music dynamically from JSON (WIP)
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parent
2c74515778
commit
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@ -1,6 +1,6 @@
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{
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{
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"Name": "Back on Track",
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"Name": "Back on Track",
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"MusicPath": "back-on-track.mp3",
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"MusicPath": "Musics/BackOnTrack.mp3",
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"TotalJumps": 0,
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"TotalJumps": 0,
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"TotalAttempts": 0,
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"TotalAttempts": 0,
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"KilledCount": 0,
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"KilledCount": 0,
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@ -1229,7 +1229,7 @@ GameObject:
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- component: {fileID: 1170341696}
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- component: {fileID: 1170341696}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: LevelLoader
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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@ -6,7 +6,7 @@ using UnityEngine.UI;
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public class LevelLoader : MonoBehaviour
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public class LevelLoader : MonoBehaviour
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{
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{
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public Text levelNameText;
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public Text levelNameText;
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private Level level;
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public Level level;
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void Start()
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void Start()
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{
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{
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@ -1,11 +1,13 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using System.IO;
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public class Player : MonoBehaviour
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public class Player : MonoBehaviour
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{
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{
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public Rigidbody2D rigidBody;
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public Rigidbody2D rigidBody;
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public GameObject playerObject;
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public GameObject playerObject;
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public ParticleSystem particle;
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public ParticleSystem particle;
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public LevelLoader levelLoader;
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public bool isColliding = true;
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public bool isColliding = true;
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public AudioSource audioSource;
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public AudioSource audioSource;
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@ -15,10 +17,26 @@ public class Player : MonoBehaviour
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public void Start()
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public void Start()
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{
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{
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// levelLoader = GameObject.FindGameObjectWithTag("LevelLoader").GetComponent<LevelLoader>();
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var mainModule = particle.main;
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var mainModule = particle.main;
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mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
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mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
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particle.transform.parent = null;
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particle.transform.parent = null;
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// if (levelLoader.level != null)
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// {
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// string musicPath = Path.Combine("Musics", Path.GetFileNameWithoutExtension(levelLoader.level.MusicPath));
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// AudioClip clip = Resources.Load<AudioClip>(musicPath);
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// if (clip != null)
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// {
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// audioSource.clip = clip;
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// audioSource.Play();
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// }
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// else
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// {
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// Debug.LogError("Failed to load music: " + musicPath);
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// }
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// }
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Invoke(nameof(EnableInput), 0.1f);
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Invoke(nameof(EnableInput), 0.1f);
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}
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}
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@ -6,6 +6,7 @@ TagManager:
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tags:
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tags:
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- Kill
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- Kill
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- Win
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- Win
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- LevelLoader
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layers:
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layers:
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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