fix: buttons scaling edit mode in 1280x720

This commit is contained in:
2025-05-17 19:47:23 +02:00
parent dc442e2acb
commit f4c1ebb83b
2 changed files with 7 additions and 7 deletions

View File

@ -99,8 +99,8 @@ public class LevelEditor : MonoBehaviour
float xOff = -325f + idx * 125f;
var bgRt = bg.GetComponent<RectTransform>();
var icRt = icon.GetComponent<RectTransform>();
bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 70);
icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 70);
bgRt.anchoredPosition = new Vector2(xOff, bgRt.anchoredPosition.y - 110);
icRt.anchoredPosition = new Vector2(xOff, icRt.anchoredPosition.y - 110);
bg.GetComponent<Image>().sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
icon.GetComponent<Image>().sprite = prefab.GetComponent<SpriteRenderer>()?.sprite;
icRt.sizeDelta = prefab.name.ToLower().Contains("small")