mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-06-10 22:20:40 +02:00
feat: escape keyboard shortcut to set menu pause (#63)
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@ -6008,6 +6008,7 @@ MonoBehaviour:
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pauseButton: {fileID: 1038445495}
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levelLoader: {fileID: 1999482186}
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volumeSlider: {fileID: 6776934}
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isPause: 0
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--- !u!1 &988798827
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GameObject:
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m_ObjectHideFlags: 0
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@ -6562,8 +6563,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ebe0bd74200510d4aa75c327a76499c6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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pauseMenu: {fileID: 892725783}
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SpeedMultiplier: 1
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IsAI: 0
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--- !u!61 &1267397460
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@ -87,7 +87,6 @@ public class NormalGameMode : IGameMode
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{
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player.IsColliding = true;
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Debug.Log(collision.gameObject.tag.ToString());
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if (collision.gameObject.CompareTag("Kill"))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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@ -11,6 +11,7 @@ public class Player : MonoBehaviour
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public bool IsColliding { get; set; } = true;
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public bool HasStarted { get; set; } = false;
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public bool CanJump { get; set; } = true;
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public PauseMenu pauseMenu;
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public IGameMode CurrentGameMode { get; set; }
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public float SpeedMultiplier = 1f;
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@ -69,6 +70,18 @@ public class Player : MonoBehaviour
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{
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LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
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}
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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if (pauseMenu.pauseMenu.activeSelf)
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{
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pauseMenu.Resume();
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}
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else
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{
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pauseMenu.Pause();
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}
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}
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}
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public virtual void OnCollisionEnter2D(Collision2D collision)
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