feat: escape keyboard shortcut to set menu pause (#63)

This commit is contained in:
2025-05-15 18:05:54 +02:00
committed by GitHub
parent 3fe6a2998c
commit f818a9a8a7
4 changed files with 16 additions and 3 deletions

View File

@ -6008,6 +6008,7 @@ MonoBehaviour:
pauseButton: {fileID: 1038445495}
levelLoader: {fileID: 1999482186}
volumeSlider: {fileID: 6776934}
isPause: 0
--- !u!1 &988798827
GameObject:
m_ObjectHideFlags: 0
@ -6562,8 +6563,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ebe0bd74200510d4aa75c327a76499c6, type: 3}
m_Name:
m_EditorClassIdentifier:
pauseMenu: {fileID: 892725783}
SpeedMultiplier: 1
IsAI: 0
--- !u!61 &1267397460
BoxCollider2D:
m_ObjectHideFlags: 0

View File

@ -87,7 +87,6 @@ public class NormalGameMode : IGameMode
{
player.IsColliding = true;
Debug.Log(collision.gameObject.tag.ToString());
if (collision.gameObject.CompareTag("Kill"))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);

View File

@ -11,6 +11,7 @@ public class Player : MonoBehaviour
public bool IsColliding { get; set; } = true;
public bool HasStarted { get; set; } = false;
public bool CanJump { get; set; } = true;
public PauseMenu pauseMenu;
public IGameMode CurrentGameMode { get; set; }
public float SpeedMultiplier = 1f;
@ -69,6 +70,18 @@ public class Player : MonoBehaviour
{
LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
}
if (Input.GetKeyDown(KeyCode.Escape))
{
if (pauseMenu.pauseMenu.activeSelf)
{
pauseMenu.Resume();
}
else
{
pauseMenu.Pause();
}
}
}
public virtual void OnCollisionEnter2D(Collision2D collision)