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4 Commits

Author SHA1 Message Date
20b82fe6a9
feat: music volume (#52) 2025-03-31 14:44:20 +02:00
0d9c0a8362
feat: icons (#51) 2025-03-31 12:28:54 +02:00
Djelal BOUDJI
75a23d70cd docs: update gantt diagram 2025-03-31 11:56:43 +02:00
djelalb
4723b8fab5
fea: add bonus boost (#50)
Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
2025-03-31 11:47:33 +02:00
31 changed files with 1989 additions and 1309 deletions

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View File

@ -9,7 +9,7 @@ public class NormalGameMode : IGameMode
public void Update(Player player)
{
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
{

View File

@ -12,7 +12,7 @@ public class ShipGameMode : IGameMode
public void Update(Player player)
{
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
bool jumpPressed = Input.GetKey(JumpKey);

View File

@ -16,6 +16,16 @@ public class LevelLoader : MonoBehaviour
private void LoadAudio()
{
audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
if (PlayerPrefs.HasKey("Volume"))
{
audioSource.volume = PlayerPrefs.GetFloat("Volume");
}
else
{
audioSource.volume = 1f;
}
audioSource.Play();
}

View File

@ -1,11 +1,33 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenu;
public GameObject pauseButton;
public LevelLoader levelLoader;
public Slider volumeSlider;
public void Start()
{
if (PlayerPrefs.HasKey("Volume"))
{
levelLoader.audioSource.volume = PlayerPrefs.GetFloat("Volume");
volumeSlider.value = levelLoader.audioSource.volume;
}
else
{
levelLoader.audioSource.volume = 1f;
volumeSlider.value = 1f;
}
}
public void ChangeVolume()
{
levelLoader.audioSource.volume = volumeSlider.value;
PlayerPrefs.SetFloat("Volume", levelLoader.audioSource.volume);
}
public void Pause()
{

View File

@ -13,6 +13,7 @@ public class Player : MonoBehaviour
public bool CanJump { get; set; } = true;
public IGameMode CurrentGameMode { get; set; }
public float SpeedMultiplier = 1f;
public void Awake()
{
@ -67,6 +68,16 @@ public class Player : MonoBehaviour
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
ChangeGameMode(new NormalGameMode());
}
else if (collision.CompareTag("BonusBoostSpeed"))
{
SpeedMultiplier *= 1.5f;
Destroy(collision.gameObject);
}
else if (collision.CompareTag("BonusSlowSpeed"))
{
SpeedMultiplier /= 1.5f;
Destroy(collision.gameObject);
}
}
public void ChangeGameMode(IGameMode newMode)

File diff suppressed because one or more lines are too long

View File

@ -8,6 +8,10 @@ TagManager:
- Win
- LevelsLoader
- LevelLoader
- CubePortal
- ShipPortal
- BonusBoostSpeed
- BonusSlowSpeed
layers:
- Default
- TransparentFX