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@ -9,7 +9,7 @@ public class NormalGameMode : IGameMode
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public void Update(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
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{
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@ -12,7 +12,7 @@ public class ShipGameMode : IGameMode
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public void Update(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
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bool jumpPressed = Input.GetKey(JumpKey);
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private void LoadAudio()
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{
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audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
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if (PlayerPrefs.HasKey("Volume"))
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{
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}
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else
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{
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}
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audioSource.Play();
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}
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@ -1,11 +1,33 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class PauseMenu : MonoBehaviour
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{
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public GameObject pauseMenu;
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public GameObject pauseButton;
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public LevelLoader levelLoader;
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public Slider volumeSlider;
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public void Start()
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{
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if (PlayerPrefs.HasKey("Volume"))
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{
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levelLoader.audioSource.volume = PlayerPrefs.GetFloat("Volume");
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volumeSlider.value = levelLoader.audioSource.volume;
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}
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else
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{
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levelLoader.audioSource.volume = 1f;
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volumeSlider.value = 1f;
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}
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}
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public void ChangeVolume()
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{
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levelLoader.audioSource.volume = volumeSlider.value;
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PlayerPrefs.SetFloat("Volume", levelLoader.audioSource.volume);
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}
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public void Pause()
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{
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@ -13,6 +13,7 @@ public class Player : MonoBehaviour
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public bool CanJump { get; set; } = true;
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public IGameMode CurrentGameMode { get; set; }
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public float SpeedMultiplier = 1f;
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public void Awake()
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{
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SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
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ChangeGameMode(new NormalGameMode());
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}
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else if (collision.CompareTag("BonusBoostSpeed"))
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{
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Destroy(collision.gameObject);
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}
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else if (collision.CompareTag("BonusSlowSpeed"))
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{
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SpeedMultiplier /= 1.5f;
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Destroy(collision.gameObject);
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}
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}
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public void ChangeGameMode(IGameMode newMode)
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File diff suppressed because one or more lines are too long
@ -8,6 +8,10 @@ TagManager:
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- Win
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- LevelsLoader
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- LevelLoader
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- CubePortal
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- ShipPortal
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- BonusBoostSpeed
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- BonusSlowSpeed
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layers:
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- Default
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- TransparentFX
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|
Loading…
x
Reference in New Issue
Block a user