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synced 2025-04-17 18:56:18 +02:00
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No commits in common. "0dbc959c190cca08077f00f412a66505b8975349" and "ed5d3cd222abf17e8aae0168f81e0e4cde36d6b1" have entirely different histories.
0dbc959c19
...
ed5d3cd222
38
Assets/LevelLoader.cs
Normal file
38
Assets/LevelLoader.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
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||||
using UnityEngine.UI;
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||||
using System.IO;
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||||
using System.Text.Json;
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||||
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||||
public class LevelLoader : MonoBehaviour
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||||
{
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||||
[SerializeField]
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||||
public Text levelNameText;
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||||
|
||||
void Start()
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||||
{
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||||
levelNameText.text = "Coucou";
|
||||
string filePath = "level.json";
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||||
|
||||
if (File.Exists(filePath))
|
||||
{
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string json = File.ReadAllText(filePath);
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Level level = JsonSerializer.Deserialize<Level>(json, new JsonSerializerOptions { PropertyNameCaseInsensitive = true });
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||||
|
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Console.WriteLine($"Name: {level.Name}");
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Console.WriteLine($"MusicPath: {level.MusicPath}");
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||||
Console.WriteLine($"TotalJumps: {level.TotalJumps}");
|
||||
Console.WriteLine($"TotalAttempts: {level.TotalAttempts}");
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||||
Console.WriteLine($"KilledCount: {level.KilledCount}");
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||||
}
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||||
else
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{
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Console.WriteLine("JSON file not found.");
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}
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}
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void Update()
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{
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||||
}
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}
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@ -1,9 +1,6 @@
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{
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"name": "Back on Track",
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"musicName": "BackOnTrack",
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"totalJumps": 0,
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"totalAttempts": 0,
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||||
"order": 2,
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||||
"music": "",
|
||||
"elements": [
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||||
{
|
||||
"type": "Spike",
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b0d0b1b64df4dd87945cd95cc7484c7
|
||||
folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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||||
assetBundleVariant:
|
@ -1,16 +0,0 @@
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||||
{
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||||
"name": "Stereo Madness",
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||||
"musicName": "StereoMadness",
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||||
"totalJumps": 0,
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||||
"totalAttempts": 0,
|
||||
"order": 1,
|
||||
"elements": [
|
||||
{
|
||||
"type": "Spike",
|
||||
"position": {
|
||||
"x": 0,
|
||||
"y": 0
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||||
}
|
||||
}
|
||||
]
|
||||
}
|
@ -1,7 +0,0 @@
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||||
fileFormatVersion: 2
|
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guid: b865ad45000d21465bdcfbbca0225616
|
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TextScriptImporter:
|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -642,50 +642,6 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1832520161
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1832520163}
|
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- component: {fileID: 1832520162}
|
||||
m_Layer: 0
|
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m_Name: LevelsLoader
|
||||
m_TagString: LevelsLoader
|
||||
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
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m_IsActive: 1
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1832520161}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4c3543e79f987af40bbd4a51c0a334c3, type: 3}
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m_EditorClassIdentifier:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1832520161}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1888054985
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GameObject:
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m_ObjectHideFlags: 0
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@ -930,4 +886,3 @@ SceneRoots:
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- {fileID: 1888054988}
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- {fileID: 481473977}
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- {fileID: 948896768}
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- {fileID: 1832520163}
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@ -5581,7 +5581,6 @@ MonoBehaviour:
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rigidBody: {fileID: 1267397456}
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playerObject: {fileID: 1267397455}
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particle: {fileID: 725779776}
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levelsLoader: {fileID: 0}
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isColliding: 1
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audioSource: {fileID: 1267397461}
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--- !u!61 &1267397460
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@ -5643,7 +5642,7 @@ AudioSource:
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m_audioClip: {fileID: 8300000, guid: 681525f18aa52594aa45865f4c54b61a, type: 3}
|
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m_Resource: {fileID: 8300000, guid: 681525f18aa52594aa45865f4c54b61a, type: 3}
|
||||
m_PlayOnAwake: 1
|
||||
m_Volume: 0.5
|
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m_Volume: 1
|
||||
m_Pitch: 1
|
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Loop: 0
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Mute: 0
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|
@ -131,7 +131,6 @@ GameObject:
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- component: {fileID: 1255458}
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- component: {fileID: 1255457}
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- component: {fileID: 1255460}
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m_Layer: 5
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m_Name: Level
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m_TagString: Untagged
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@ -203,8 +202,8 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1255460}
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m_TargetAssemblyTypeName: LevelNameButton, Assembly-CSharp
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- m_Target: {fileID: 1170341696}
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m_TargetAssemblyTypeName: SelectLevelMenu, Assembly-CSharp
|
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m_MethodName: PlayLevel
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m_Mode: 1
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m_Arguments:
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@ -253,18 +252,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1255455}
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m_CullTransparentMesh: 1
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m_Script: {fileID: 11500000, guid: 3617637b5b720115a8f1a856cb43f8a5, type: 3}
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@ -435,8 +422,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -7.8890953, y: 0}
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m_SizeDelta: {x: -15.778, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &253164522
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MonoBehaviour:
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@ -458,7 +445,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Previous
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m_text: Last
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@ -523,7 +510,7 @@ MonoBehaviour:
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: -13.6918335, w: 0}
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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@ -626,8 +613,8 @@ GameObject:
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- component: {fileID: 954359124}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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@ -705,10 +692,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4c3543e79f987af40bbd4a51c0a334c3, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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levelsLoader: {fileID: 0}
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levelNameText: {fileID: 954359124}
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--- !u!1 &976210033
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GameObject:
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@ -722,9 +708,8 @@ GameObject:
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- component: {fileID: 976210035}
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- component: {fileID: 976210038}
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m_Layer: 5
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m_Name: PreviousButton
|
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m_Name: LastLevel
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -747,8 +732,8 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 76.7583, y: 51.8448}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &976210035
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@ -794,9 +779,9 @@ MonoBehaviour:
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m_Calls:
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m_TargetAssemblyTypeName: LevelPreviousButton, Assembly-CSharp
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@ -844,18 +829,6 @@ CanvasRenderer:
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--- !u!114 &976210038
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--- !u!1 &1094616661
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@ -938,7 +911,7 @@ MonoBehaviour:
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@ -1071,9 +1043,9 @@ MonoBehaviour:
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@ -1121,18 +1093,6 @@ CanvasRenderer:
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@ -1145,6 +1105,7 @@ GameObject:
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@ -1241,6 +1202,19 @@ Canvas:
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|
||||
@ -1740,18 +1727,6 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1364527281}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &1364527286
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1364527281}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c34ef065650ba0802be580828cc0d474, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerCamera : MonoBehaviour
|
||||
public class CameraScript : MonoBehaviour
|
||||
{
|
||||
public GameObject playerObject;
|
||||
|
@ -1,16 +1,16 @@
|
||||
using UnityEngine;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
[System.Serializable]
|
||||
[DataContract]
|
||||
public class Level
|
||||
{
|
||||
public string name;
|
||||
public string musicName;
|
||||
public int totalJumps;
|
||||
public int totalAttempts;
|
||||
public int order;
|
||||
[DataMember]
|
||||
public string Name { get; set; }
|
||||
|
||||
public static Level CreateFromJSON(string jsonString)
|
||||
{
|
||||
return JsonUtility.FromJson<Level>(jsonString);
|
||||
}
|
||||
[DataMember]
|
||||
public string MusicPath { get; set; }
|
||||
|
||||
[DataMember]
|
||||
public int TotalJumps { get; set; }
|
||||
public int TotalAttempts { get; set; }
|
||||
public int KilledCount { get; set; }
|
||||
}
|
||||
|
@ -1,57 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
public class LevelsLoader : MonoBehaviour
|
||||
{
|
||||
public List<Level> levels = new();
|
||||
public Level levelCurrent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
LoadAllLevels();
|
||||
levelCurrent = levels[0];
|
||||
}
|
||||
|
||||
private void LoadAllLevels()
|
||||
{
|
||||
TextAsset[] levelFiles = Resources.LoadAll<TextAsset>("Levels");
|
||||
foreach (TextAsset jsonTextFile in levelFiles)
|
||||
{
|
||||
Level loadedLevel = JsonUtility.FromJson<Level>(jsonTextFile.text);
|
||||
levels.Add(loadedLevel);
|
||||
}
|
||||
levels.Sort((x, y) => x.order.CompareTo(y.order));
|
||||
}
|
||||
|
||||
private void SaveLevelCurrent()
|
||||
{
|
||||
string json = JsonUtility.ToJson(levelCurrent, true);
|
||||
File.WriteAllText(Path.Combine(Application.dataPath, "Resources", "Levels", levelCurrent.name + ".json"), json);
|
||||
}
|
||||
|
||||
public void NextLevel()
|
||||
{
|
||||
int currentIndex = levels.IndexOf(levelCurrent);
|
||||
levelCurrent = levels[(currentIndex + 1) % levels.Count];
|
||||
}
|
||||
|
||||
public void PreviousLevel()
|
||||
{
|
||||
int currentIndex = levels.IndexOf(levelCurrent);
|
||||
levelCurrent = levels[(currentIndex - 1 + levels.Count) % levels.Count];
|
||||
}
|
||||
|
||||
public void IncreaseTotalJumps()
|
||||
{
|
||||
levelCurrent.totalJumps += 1;
|
||||
SaveLevelCurrent();
|
||||
}
|
||||
|
||||
public void IncreaseTotalAttempts()
|
||||
{
|
||||
levelCurrent.totalAttempts += 1;
|
||||
SaveLevelCurrent();
|
||||
}
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 946cccb716439eccfa13f90e2fe2abe1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,10 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LevelHomeButton : MonoBehaviour
|
||||
{
|
||||
public void GoToHome()
|
||||
{
|
||||
SceneManager.LoadScene("HomeScene");
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef2acea012085a3bb9a981fc334afaec
|
@ -1,10 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LevelNameButton : MonoBehaviour
|
||||
{
|
||||
public void PlayLevel()
|
||||
{
|
||||
SceneManager.LoadScene("LevelScene");
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3617637b5b720115a8f1a856cb43f8a5
|
@ -1,19 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class LevelNameText : MonoBehaviour
|
||||
{
|
||||
public Text levelNameText;
|
||||
public LevelsLoader levelsLoader;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
||||
levelNameText.text = levelsLoader.levelCurrent.name;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
levelNameText.text = levelsLoader.levelCurrent.name;
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9d2aa88c034d40f187d6ff84705da65
|
@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class LevelNextButton : MonoBehaviour
|
||||
{
|
||||
public LevelsLoader levelsLoader;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
||||
}
|
||||
|
||||
public void NextLevel()
|
||||
{
|
||||
levelsLoader.NextLevel();
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c34ef065650ba0802be580828cc0d474
|
@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class LevelPreviousButton : MonoBehaviour
|
||||
{
|
||||
public LevelsLoader levelsLoader;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
||||
}
|
||||
|
||||
public void PreviousLevel()
|
||||
{
|
||||
levelsLoader.PreviousLevel();
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c53cba3260b30d02b79e69a3198546c
|
@ -1,13 +1,11 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.IO;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
public class PlayerScript : MonoBehaviour
|
||||
{
|
||||
public Rigidbody2D rigidBody;
|
||||
public GameObject playerObject;
|
||||
public ParticleSystem particle;
|
||||
public LevelsLoader levelsLoader;
|
||||
|
||||
public bool isColliding = true;
|
||||
public AudioSource audioSource;
|
||||
@ -17,12 +15,6 @@ public class Player : MonoBehaviour
|
||||
|
||||
public void Start()
|
||||
{
|
||||
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
||||
levelsLoader.IncreaseTotalAttempts();
|
||||
|
||||
audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
|
||||
audioSource.Play();
|
||||
|
||||
var mainModule = particle.main;
|
||||
mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
|
||||
particle.transform.parent = null;
|
||||
@ -63,7 +55,6 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
rigidBody.linearVelocity = new Vector2(rigidBody.linearVelocity.x, 0);
|
||||
rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse);
|
||||
levelsLoader.IncreaseTotalJumps();
|
||||
}
|
||||
|
||||
private bool IsJumping()
|
33
Assets/SelectLevelMenu.cs
Normal file
33
Assets/SelectLevelMenu.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class SelectLevelMenu : MonoBehaviour
|
||||
{
|
||||
public Text levelNameText;
|
||||
|
||||
public void PlayLevel()
|
||||
{
|
||||
SceneManager.LoadScene("LevelScene");
|
||||
}
|
||||
|
||||
public void BackBtn()
|
||||
{
|
||||
SceneManager.LoadScene("HomeScene");
|
||||
}
|
||||
|
||||
public void LastLevel()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public void NextLevel()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public void LevelStatsBtn()
|
||||
{
|
||||
// SceneManager.LoadSceneAsync(?);
|
||||
}
|
||||
}
|
2
Assets/SelectLevelMenu.cs.meta
Normal file
2
Assets/SelectLevelMenu.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78914afaa50342f4fbc6b2f0d1a6c036
|
@ -17,7 +17,7 @@ class GameManager {
|
||||
|
||||
class Level {
|
||||
- name: String
|
||||
- musicName: String
|
||||
- musicPath: String
|
||||
+ StartLevel()
|
||||
+ EndLevel()
|
||||
+ CheckCompletion(): Boolean
|
||||
|
@ -6,7 +6,6 @@ TagManager:
|
||||
tags:
|
||||
- Kill
|
||||
- Win
|
||||
- LevelsLoader
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
Loading…
x
Reference in New Issue
Block a user