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--- !u!114 &1364527283
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--- !u!114 &1364527283
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@ -1216,8 +1490,8 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -9,7 +9,7 @@ public class NormalGameMode : IGameMode
|
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|
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public void Update(Player player)
|
public void Update(Player player)
|
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{
|
{
|
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
|
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
|
||||||
|
|
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if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
|
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
|
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{
|
{
|
||||||
|
@ -12,7 +12,7 @@ public class ShipGameMode : IGameMode
|
|||||||
|
|
||||||
public void Update(Player player)
|
public void Update(Player player)
|
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{
|
{
|
||||||
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
|
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
|
||||||
|
|
||||||
bool jumpPressed = Input.GetKey(JumpKey);
|
bool jumpPressed = Input.GetKey(JumpKey);
|
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|
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|
@ -16,16 +16,6 @@ public class LevelLoader : MonoBehaviour
|
|||||||
private void LoadAudio()
|
private void LoadAudio()
|
||||||
{
|
{
|
||||||
audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
|
audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
|
||||||
|
|
||||||
if (PlayerPrefs.HasKey("Volume"))
|
|
||||||
{
|
|
||||||
audioSource.volume = PlayerPrefs.GetFloat("Volume");
|
|
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}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
audioSource.volume = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
audioSource.Play();
|
audioSource.Play();
|
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}
|
}
|
||||||
|
|
||||||
|
@ -1,33 +1,11 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class PauseMenu : MonoBehaviour
|
public class PauseMenu : MonoBehaviour
|
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{
|
{
|
||||||
public GameObject pauseMenu;
|
public GameObject pauseMenu;
|
||||||
public GameObject pauseButton;
|
public GameObject pauseButton;
|
||||||
public LevelLoader levelLoader;
|
public LevelLoader levelLoader;
|
||||||
public Slider volumeSlider;
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
if (PlayerPrefs.HasKey("Volume"))
|
|
||||||
{
|
|
||||||
levelLoader.audioSource.volume = PlayerPrefs.GetFloat("Volume");
|
|
||||||
volumeSlider.value = levelLoader.audioSource.volume;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
levelLoader.audioSource.volume = 1f;
|
|
||||||
volumeSlider.value = 1f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ChangeVolume()
|
|
||||||
{
|
|
||||||
levelLoader.audioSource.volume = volumeSlider.value;
|
|
||||||
PlayerPrefs.SetFloat("Volume", levelLoader.audioSource.volume);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Pause()
|
public void Pause()
|
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{
|
{
|
||||||
|
@ -13,7 +13,6 @@ public class Player : MonoBehaviour
|
|||||||
public bool CanJump { get; set; } = true;
|
public bool CanJump { get; set; } = true;
|
||||||
|
|
||||||
public IGameMode CurrentGameMode { get; set; }
|
public IGameMode CurrentGameMode { get; set; }
|
||||||
public float SpeedMultiplier = 1f;
|
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
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{
|
{
|
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@ -68,16 +67,6 @@ public class Player : MonoBehaviour
|
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SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
||||||
ChangeGameMode(new NormalGameMode());
|
ChangeGameMode(new NormalGameMode());
|
||||||
}
|
}
|
||||||
else if (collision.CompareTag("BonusBoostSpeed"))
|
|
||||||
{
|
|
||||||
SpeedMultiplier *= 1.5f;
|
|
||||||
Destroy(collision.gameObject);
|
|
||||||
}
|
|
||||||
else if (collision.CompareTag("BonusSlowSpeed"))
|
|
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{
|
|
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SpeedMultiplier /= 1.5f;
|
|
||||||
Destroy(collision.gameObject);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeGameMode(IGameMode newMode)
|
public void ChangeGameMode(IGameMode newMode)
|
||||||
|
File diff suppressed because one or more lines are too long
@ -8,10 +8,6 @@ TagManager:
|
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- Win
|
- Win
|
||||||
- LevelsLoader
|
- LevelsLoader
|
||||||
- LevelLoader
|
- LevelLoader
|
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- CubePortal
|
|
||||||
- ShipPortal
|
|
||||||
- BonusBoostSpeed
|
|
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- BonusSlowSpeed
|
|
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layers:
|
layers:
|
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- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
x
Reference in New Issue
Block a user