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52 changed files with 9697 additions and 734 deletions

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@ -7,7 +7,7 @@ charset = utf-8
indent_style = space indent_style = space
end_of_line = lf end_of_line = lf
[*.{json,jsonc,asmdef}] [*.asmdef]
indent_size = 4 indent_size = 4
trim_trailing_whitespace = true trim_trailing_whitespace = true
insert_final_newline = true insert_final_newline = true
@ -28,6 +28,11 @@ indent_style = tab
[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,nativeproj,locproj}] [*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,nativeproj,locproj}]
indent_size = 2 indent_size = 2
[*.{json,jsonc}]
indent_size = 2
trim_trailing_whitespace = true
insert_final_newline = true
[*.builds] [*.builds]
indent_size = 2 indent_size = 2

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@ -2,16 +2,20 @@ name: "ci"
on: on:
push: push:
branches: [develop] branches: [develop, staging, main]
pull_request: pull_request:
branches: [develop, staging, main] branches: [develop, staging, main]
permissions:
contents: write
pull-requests: write
jobs: jobs:
lint-commit: lint-commit:
runs-on: "ubuntu-latest" runs-on: "ubuntu-latest"
steps: steps:
- uses: "actions/checkout@v4.2.2" - uses: "actions/checkout@v4.2.2"
- uses: "wagoid/commitlint-github-action@v6.1.2" - uses: "wagoid/commitlint-github-action@v6.2.1"
lint-editorconfig-checker: lint-editorconfig-checker:
runs-on: "ubuntu-latest" runs-on: "ubuntu-latest"
@ -20,38 +24,80 @@ jobs:
- uses: "editorconfig-checker/action-editorconfig-checker@main" - uses: "editorconfig-checker/action-editorconfig-checker@main"
- run: "editorconfig-checker" - run: "editorconfig-checker"
# test: build-windows:
# permissions:
# checks: "write"
# runs-on: "ubuntu-latest"
# steps:
# - uses: "actions/checkout@v4.2.2"
# with:
# lfs: true
# - uses: "actions/cache@v4.2.0"
# with:
# path: "Library"
# key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
# restore-keys: |
# "Library-"
# - uses: "game-ci/unity-test-runner@v4.3.1"
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# githubToken: ${{ secrets.GITHUB_TOKEN }}
build:
runs-on: "ubuntu-latest" runs-on: "ubuntu-latest"
outputs:
build-path: ${{ steps.upload.outputs.path }}
steps: steps:
- uses: "actions/checkout@v4.2.2" - uses: "actions/checkout@v4.2.2"
with: with:
lfs: true lfs: true
- uses: "actions/cache@v4.2.0" - uses: "actions/cache@v4.2.3"
with:
path: "Library"
key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
restore-keys: |
"Library-"
- uses: "game-ci/unity-builder@v4.3.0"
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: "StandaloneWindows64"
- name: Upload Windows Build Artifact
id: upload
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
uses: actions/upload-artifact@v4.4.3
with:
name: build-windows
path: build/
build-macos:
runs-on: "ubuntu-latest"
outputs:
build-path: ${{ steps.upload.outputs.path }}
steps:
- uses: "actions/checkout@v4.2.2"
with:
lfs: true
- uses: "actions/cache@v4.2.3"
with:
path: "Library"
key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
restore-keys: |
"Library-"
- uses: "game-ci/unity-builder@v4.3.0"
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: "StandaloneOSX"
- name: Upload macOS Build Artifact
id: upload
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
uses: actions/upload-artifact@v4.3.0
with:
name: build-macos
path: build/
build-linux:
runs-on: "ubuntu-latest"
outputs:
build-path: ${{ steps.upload.outputs.path }}
steps:
- uses: "actions/checkout@v4.2.2"
with:
lfs: true
- uses: "actions/cache@v4.2.3"
with: with:
path: "Library" path: "Library"
key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}" key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
@ -66,7 +112,65 @@ jobs:
with: with:
targetPlatform: "StandaloneLinux64" targetPlatform: "StandaloneLinux64"
# - uses: "actions/upload-artifact@v4.4.3" - name: Upload Linux Build Artifact
# with: id: upload
# name: "Build" if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
# path: "build" uses: actions/upload-artifact@v4.6.2
with:
name: build-linux
path: build/
create-release:
needs: [build-windows, build-macos, build-linux]
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
runs-on: ubuntu-latest
steps:
- name: Get version from commit message
id: get_version
run: |
COMMIT_MESSAGE="${{ github.event.head_commit.message }}"
# Extract the version number after "chore(release): "
VERSION=$(echo "$COMMIT_MESSAGE" | sed -n 's/^chore(release): \(v[0-9]*\.[0-9]*\.[0-9]*[-a-zA-Z0-9.]*\).*$/\1/p')
echo "version=$VERSION" >> "$GITHUB_OUTPUT"
shell: bash
- name: Download Windows Build Artifact
uses: actions/download-artifact@v4.3.0
with:
name: build-windows
path: build/windows
- name: Download macOS Build Artifact
uses: actions/download-artifact@v4.3.0
with:
name: build-macos
path: build/macos
- name: Download Linux Build Artifact
uses: actions/download-artifact@v4.3.0
with:
name: build-linux
path: build/linux
- name: Zip Builds
run: |
cd build/windows
zip -r ../windows.zip .
cd ../macos
zip -r ../macos.zip .
cd ../linux
zip -r ../linux.zip .
- name: Create GitHub Release
id: create_release
uses: softprops/action-gh-release@v2.2.2
with:
tag_name: ${{ steps.get_version.outputs.version }}
name: ${{ steps.get_version.outputs.version }}
body: |
🎮 Automatic ${{ github.ref == 'refs/heads/main' && 'Production' || 'Pre-release' }} build
prerelease: ${{ github.ref != 'refs/heads/main' }}
files: |
build/windows.zip
build/macos.zip
build/linux.zip

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@ -1,9 +1,9 @@
{ {
"recommendations": [ "recommendations": [
"editorconfig.editorconfig", "editorconfig.editorconfig",
"jebbs.plantuml", "jebbs.plantuml",
"visualstudiotoolsforunity.vstuc", "visualstudiotoolsforunity.vstuc",
"ms-dotnettools.csharp", "ms-dotnettools.csharp",
"ms-dotnettools.csdevkit" "ms-dotnettools.csdevkit"
] ]
} }

16
.vscode/launch.json vendored
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@ -1,10 +1,10 @@
{ {
"version": "0.2.0", "version": "0.2.0",
"configurations": [ "configurations": [
{ {
"name": "Attach to Unity", "name": "Attach to Unity",
"type": "vstuc", "type": "vstuc",
"request": "attach" "request": "attach"
} }
] ]
} }

16
.vscode/settings.json vendored
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@ -1,10 +1,10 @@
{ {
"editor.bracketPairColorization.enabled": true, "editor.bracketPairColorization.enabled": true,
"editor.wordWrap": "on", "editor.wordWrap": "on",
"[csharp]": { "[csharp]": {
"editor.tabSize": 4, "editor.tabSize": 4,
"editor.formatOnSave": true, "editor.formatOnSave": true,
"editor.formatOnType": true "editor.formatOnType": true
}, },
"omnisharp.useModernNet": false "omnisharp.useModernNet": false
} }

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View File

@ -544,6 +544,7 @@ MonoBehaviour:
normalMinYFollow: 2 normalMinYFollow: 2
shipMinYFollow: 6 shipMinYFollow: 6
smoothSpeed: 5 smoothSpeed: 5
isPlaying: 1
--- !u!1 &521952199 --- !u!1 &521952199
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -6221,7 +6222,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: -2073137460773038770, guid: 7bbd15eb9b940f4c59561753a3d516ce, type: 3} m_Sprite: {fileID: -2073137460773038770, guid: bcd6c4da7709ff9458a5784f7f807e30, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
@ -7317,7 +7318,6 @@ MonoBehaviour:
levelsLoader: {fileID: 0} levelsLoader: {fileID: 0}
audioSource: {fileID: 1999482188} audioSource: {fileID: 1999482188}
progressionText: {fileID: 245275149} progressionText: {fileID: 245275149}
groundWidth: 1
--- !u!4 &1999482187 --- !u!4 &1999482187
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -0,0 +1,20 @@
using UnityEngine;
public class CameraController : MonoBehaviour
{
public float moveSpeed = 10f;
void Update()
{
float horizontalInput = Input.GetAxisRaw("Horizontal"); // ← → ou A D
float verticalInput = Input.GetAxisRaw("Vertical"); // ↑ ↓ ou W S
Vector3 movement = new Vector3(
horizontalInput * moveSpeed * Time.deltaTime,
verticalInput * moveSpeed * Time.deltaTime,
0f
);
Camera.main.transform.position += movement;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 74af3e3f2c02bde43b24c2f56589d071

View File

@ -42,7 +42,10 @@ public class NormalGameMode : IGameMode
{ {
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0); player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse); player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
player.LevelsLoader.IncreaseTotalJumps(); if (player.LevelsLoader != null)
{
player.LevelsLoader.IncreaseTotalJumps();
}
isRotating = true; isRotating = true;
targetRotationAngle = player.transform.eulerAngles.z - 90f; targetRotationAngle = player.transform.eulerAngles.z - 90f;
} }

View File

@ -59,7 +59,10 @@ public class ShipGameMode : IGameMode
{ {
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0); player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse); player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
player.LevelsLoader.IncreaseTotalJumps(); if (player.LevelsLoader != null)
{
player.LevelsLoader.IncreaseTotalJumps();
}
} }
public void OnCollisionEnter(Player player, Collision2D collision) public void OnCollisionEnter(Player player, Collision2D collision)

View File

@ -0,0 +1,147 @@
using UnityEngine;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using SimpleFileBrowser;
using TMPro;
[RequireComponent(typeof(LevelEditor))]
public class JSONExporter : MonoBehaviour
{
public TMP_Text statusText;
private LevelEditor editor;
private string levelsFolder;
private void Awake()
{
editor = GetComponent<LevelEditor>();
levelsFolder = Path.Combine(Application.dataPath, "Resources/Levels");
if (!Directory.Exists(levelsFolder))
Directory.CreateDirectory(levelsFolder);
if (statusText == null)
{
var statusObj = GameObject.Find("StatusText");
if (statusObj != null)
statusText = statusObj.GetComponent<TMP_Text>();
}
}
private void Start()
{
SetStatus("Ready to export...", Color.white);
}
public void ExportJSON()
{
SetStatus("Exporting...", Color.yellow);
StartCoroutine(ShowSaveDialog());
}
private IEnumerator ShowSaveDialog()
{
yield return FileBrowser.WaitForSaveDialog(
FileBrowser.PickMode.Files,
false,
levelsFolder,
"NewLevel.json",
"Save Level JSON",
"Save"
);
if (!FileBrowser.Success)
{
SetStatus("Save canceled.", Color.red);
yield break;
}
string chosenPath = FileBrowser.Result[0];
string fileName = Path.GetFileNameWithoutExtension(chosenPath);
string destPath = Path.Combine(levelsFolder, fileName + ".json");
var elements = new List<SerializableElement>();
var allCols = Object.FindObjectsByType<Collider2D>(FindObjectsSortMode.None);
foreach (var col in allCols)
{
var go = col.gameObject;
if (!go.name.Contains("(Clone)") || go.name.ToLower().Contains("ground"))
continue;
Vector3 scale = go.transform.localScale;
Vector3 pos = go.transform.position;
elements.Add(new SerializableElement
{
type = go.name.Replace("(Clone)", ""),
x = Mathf.Round(pos.x * 100f) / 100f,
y = Mathf.Round(pos.y * 100f) / 100f,
scaleX = Mathf.Round(scale.x * 100f) / 100f,
scaleY = Mathf.Round(scale.y * 100f) / 100f
});
}
if (elements.Count == 0)
{
SetStatus("No elements to export.", Color.red);
yield break;
}
LevelData data = new LevelData
{
name = fileName,
musicName = "",
order = 0,
elements = elements.ToArray()
};
string json = JsonUtility.ToJson(data, prettyPrint: true);
try
{
File.WriteAllText(destPath, json);
SetStatus("Export successful: " + fileName + ".json", Color.green);
}
catch (System.Exception e)
{
Debug.LogError("Export error: " + e);
SetStatus("Export error. See console.", Color.red);
}
#if UNITY_EDITOR
UnityEditor.AssetDatabase.Refresh();
#endif
var loader = Object.FindAnyObjectByType<LevelsLoader>();
if (loader != null)
loader.RefreshLevels();
}
private void SetStatus(string message, Color color)
{
if (statusText != null)
{
statusText.text = message;
statusText.color = color;
statusText.gameObject.SetActive(false);
statusText.gameObject.SetActive(true);
Canvas.ForceUpdateCanvases();
}
}
[System.Serializable]
private class SerializableElement
{
public string type;
public float x;
public float y;
public float scaleX;
public float scaleY;
}
[System.Serializable]
private class LevelData
{
public string name;
public string musicName;
public int order;
public SerializableElement[] elements;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d3227fe18f4441647bdd19d3131efa02

View File

@ -5,7 +5,6 @@ using System.Collections.Generic;
public class LevelEditor : MonoBehaviour public class LevelEditor : MonoBehaviour
{ {
[Header("Placement")] [Header("Placement")]
public Transform mapParent;
private GameObject currentBlock; private GameObject currentBlock;
private bool isPlacingBlock = false; private bool isPlacingBlock = false;
private Vector3 currentScale = new Vector3(1f, 1f, 1); private Vector3 currentScale = new Vector3(1f, 1f, 1);
@ -42,10 +41,26 @@ public class LevelEditor : MonoBehaviour
void GenerateButtons() void GenerateButtons()
{ {
if (buttonPrefabTemplate == null)
{
Debug.LogError("LevelEditor.GenerateButtons(): buttonPrefabTemplate nest pas assigné !");
return;
}
if (blockGroupContainer == null)
{
Debug.LogError("LevelEditor.GenerateButtons(): blockGroupContainer nest pas assigné !");
return;
}
ClearCurrentButtons(); ClearCurrentButtons();
Transform container = blockGroupContainer; Transform container = blockGroupContainer;
if (container == null || buttonPrefabTemplate == null)
{
Debug.LogError("UI Container ou prefab de bouton manquant.");
return;
}
int start = currentPage * buttonsPerPage; int start = currentPage * buttonsPerPage;
int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count); int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count);
@ -76,13 +91,9 @@ public class LevelEditor : MonoBehaviour
string prefabName = blockPrefabs[i].name.ToLower(); string prefabName = blockPrefabs[i].name.ToLower();
if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle")) if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle"))
{
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25); icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25);
}
else else
{
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50); icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50);
}
GameObject prefab = blockPrefabs[i]; GameObject prefab = blockPrefabs[i];
button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab)); button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab));
@ -93,9 +104,7 @@ public class LevelEditor : MonoBehaviour
void ClearCurrentButtons() void ClearCurrentButtons()
{ {
foreach (var button in currentButtons) foreach (var button in currentButtons)
{
Destroy(button); Destroy(button);
}
currentButtons.Clear(); currentButtons.Clear();
} }
@ -103,6 +112,7 @@ public class LevelEditor : MonoBehaviour
public void NextPage() public void NextPage()
{ {
int maxPage = 3; int maxPage = 3;
Debug.Log(currentPage);
if (currentPage < maxPage - 1) if (currentPage < maxPage - 1)
{ {
currentPage++; currentPage++;
@ -112,6 +122,7 @@ public class LevelEditor : MonoBehaviour
public void PreviousPage() public void PreviousPage()
{ {
Debug.Log(currentPage);
if (currentPage > 0) if (currentPage > 0)
{ {
currentPage--; currentPage--;
@ -121,49 +132,38 @@ public class LevelEditor : MonoBehaviour
void SelectPrefab(GameObject prefab) void SelectPrefab(GameObject prefab)
{ {
if (isPlacingBlock) if (isPlacingBlock) return;
{
return;
}
string name = prefab.name.ToLower(); string name = prefab.name.ToLower();
if (name.Contains("portal")) if (name.Contains("portal"))
{
currentScale = new Vector3(0.5f, 0.5f, 1); currentScale = new Vector3(0.5f, 0.5f, 1);
}
else if (name.Contains("small")) else if (name.Contains("small"))
{
currentScale = new Vector3(0.15f, 0.07f, 1); currentScale = new Vector3(0.15f, 0.07f, 1);
}
else if (name.Contains("spike")) else if (name.Contains("spike"))
{
currentScale = new Vector3(0.15f, 0.15f, 1); currentScale = new Vector3(0.15f, 0.15f, 1);
}
else if (name.Contains("block")) else if (name.Contains("block"))
{
currentScale = new Vector3(0.2f, 0.2f, 1); currentScale = new Vector3(0.2f, 0.2f, 1);
}
else if (name.Contains("bonus")) else if (name.Contains("bonus"))
{
currentScale = new Vector3(0.3f, 0.3f, 1); currentScale = new Vector3(0.3f, 0.3f, 1);
}
else else
{
currentScale = new Vector3(1f, 1f, 1); currentScale = new Vector3(1f, 1f, 1);
}
InstantiateAndPrepare(prefab, currentScale); InstantiateAndPrepare(prefab, currentScale);
} }
void Update() void Update()
{ {
// Déplacement de l'objet en cours de placement
if (isPlacingBlock && currentBlock != null) if (isPlacingBlock && currentBlock != null)
{ {
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1); currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1);
if (currentBlock != null && Input.GetKeyDown(KeyCode.R))
{
HandleBlockRotation(); // ✅ Nouvelle rotation
}
if (!currentBlock.name.ToLower().Contains("portal")) if (!currentBlock.name.ToLower().Contains("portal"))
{ {
float scroll = Input.GetAxis("Mouse ScrollWheel"); float scroll = Input.GetAxis("Mouse ScrollWheel");
@ -185,19 +185,40 @@ public class LevelEditor : MonoBehaviour
if (overlaps.Length > 1) if (overlaps.Length > 1)
{ {
Debug.Log("Placement annulé : un objet est déjà présent à cet endroit.");
return; return;
} }
PlaceBlock(); PlaceBlock();
} }
} }
else if (Input.GetMouseButtonDown(0)) // Clic gauche pour reprendre un objet déjà placé
if (Input.GetMouseButtonDown(0) && !isPlacingBlock)
{ {
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D hit = Physics2D.OverlapPoint(mousePos); Collider2D hit = Physics2D.OverlapPoint(mousePos);
if (hit != null) if (hit != null && hit.transform != null)
{
if (hit.CompareTag("Ground"))
{
Debug.Log("Impossible de déplacer le sol (tag Ground).");
return;
}
currentBlock = hit.gameObject;
isPlacingBlock = true;
currentScale = currentBlock.transform.localScale;
Debug.Log($"Déplacement de l'objet : {currentBlock.name}");
return;
}
}
// Redimensionnement d'un objet déjà placé
if (Input.GetMouseButtonDown(0) && Input.GetKey(KeyCode.LeftShift) && !isPlacingBlock)
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D hit = Physics2D.OverlapPoint(mousePos);
if (hit != null && hit.transform != null && !hit.CompareTag("Ground"))
{ {
resizingTarget = hit.gameObject; resizingTarget = hit.gameObject;
originalMousePos = mousePos; originalMousePos = mousePos;
@ -212,6 +233,7 @@ public class LevelEditor : MonoBehaviour
: ResizeAxis.Vertical; : ResizeAxis.Vertical;
isResizing = true; isResizing = true;
Debug.Log($"Début de redimensionnement : {resizingTarget.name}, axe = {currentResizeAxis}");
} }
} }
@ -220,15 +242,34 @@ public class LevelEditor : MonoBehaviour
Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector3 delta = currentMousePos - originalMousePos; Vector3 delta = currentMousePos - originalMousePos;
Vector3 newScale = originalScale;
if (currentResizeAxis == ResizeAxis.Horizontal) if (currentResizeAxis == ResizeAxis.Horizontal)
{ newScale.x = Mathf.Max(0.1f, originalScale.x + delta.x);
float newScaleX = Mathf.Max(0.1f, originalScale.x + delta.x);
resizingTarget.transform.localScale = new Vector3(newScaleX, originalScale.y, 1);
}
else if (currentResizeAxis == ResizeAxis.Vertical) else if (currentResizeAxis == ResizeAxis.Vertical)
newScale.y = Mathf.Max(0.1f, originalScale.y + delta.y);
// Temporarily apply the new scale for collision testing
Vector3 originalPos = resizingTarget.transform.position;
resizingTarget.transform.localScale = newScale;
Bounds bounds = resizingTarget.GetComponent<Collider2D>().bounds;
Collider2D[] overlaps = Physics2D.OverlapBoxAll(bounds.center, bounds.size, 0f);
bool hasCollision = false;
foreach (var col in overlaps)
{ {
float newScaleY = Mathf.Max(0.1f, originalScale.y + delta.y); if (col.gameObject != resizingTarget)
resizingTarget.transform.localScale = new Vector3(originalScale.x, newScaleY, 1); {
hasCollision = true;
break;
}
}
if (hasCollision)
{
resizingTarget.transform.localScale = originalScale; // revert
Debug.Log("Étirement annulé : collision détectée.");
} }
if (Input.GetMouseButtonUp(0)) if (Input.GetMouseButtonUp(0))
@ -238,30 +279,175 @@ public class LevelEditor : MonoBehaviour
currentResizeAxis = ResizeAxis.None; currentResizeAxis = ResizeAxis.None;
} }
} }
// Clic droit pour supprimer un objet déjà placé (sauf le sol)
if (Input.GetMouseButtonDown(1))
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D hit = Physics2D.OverlapPoint(mousePos);
if (hit != null && hit.transform != null)
{
if (hit.CompareTag("Ground"))
{
Debug.Log("Impossible de supprimer le sol (tag Ground).");
return;
}
Destroy(hit.gameObject);
Debug.Log($"Objet supprimé : {hit.name}");
}
}
} }
void PlaceBlock() void PlaceBlock()
{ {
bool skipVerticalSnap = false;
if (currentBlock.name.ToLower().Contains("smallobstacle") || currentBlock.name.ToLower().Contains("portal"))
{
skipVerticalSnap = true; // On saute l'alignement vertical pour ces cas-là
}
if (!skipVerticalSnap)
{
Vector2 origin = currentBlock.transform.position;
RaycastHit2D[] hitsBelow = Physics2D.RaycastAll(origin, Vector2.down, 100f);
float highestY = -Mathf.Infinity;
GameObject bestTargetBelow = null;
foreach (var hit in hitsBelow)
{
if (hit.collider != null && hit.collider.gameObject != currentBlock)
{
float topOfObject = hit.collider.bounds.max.y;
if (topOfObject > highestY)
{
highestY = topOfObject;
bestTargetBelow = hit.collider.gameObject;
}
}
}
if (bestTargetBelow != null)
{
float height = currentBlock.GetComponent<Collider2D>().bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, highestY + height / 2f, -1);
}
else
{
float height = currentBlock.GetComponent<Collider2D>().bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, height / 2f, -1);
}
}
// ➔ Toujours essayer de snap sur la droite et en bas même pour Portal et SmallObstacle
TrySnapToNearbyBlock();
isPlacingBlock = false; isPlacingBlock = false;
currentBlock = null; currentBlock = null;
} }
private void TrySnapToNearbyBlock()
{
if (currentBlock == null)
return;
Collider2D blockCollider = currentBlock.GetComponent<Collider2D>();
Bounds bounds = blockCollider.bounds;
float snapDistance = 1f; // Distance de snap (en Unity units)
// Zone de scan à droite
Vector2 rightAreaStart = new Vector2(bounds.max.x, bounds.min.y);
Vector2 rightAreaEnd = new Vector2(bounds.max.x + snapDistance, bounds.max.y);
// Zone de scan à gauche
Vector2 leftAreaStart = new Vector2(bounds.min.x - snapDistance, bounds.min.y);
Vector2 leftAreaEnd = new Vector2(bounds.min.x, bounds.max.y);
// Zone de scan en dessous
Vector2 bottomAreaStart = new Vector2(bounds.min.x, bounds.min.y - snapDistance);
Vector2 bottomAreaEnd = new Vector2(bounds.max.x, bounds.min.y);
// Zone de scan au dessus
Vector2 topAreaStart = new Vector2(bounds.min.x, bounds.max.y);
Vector2 topAreaEnd = new Vector2(bounds.max.x, bounds.max.y + snapDistance);
Collider2D[] hitsRight = Physics2D.OverlapAreaAll(rightAreaStart, rightAreaEnd);
Collider2D[] hitsLeft = Physics2D.OverlapAreaAll(leftAreaStart, leftAreaEnd);
Collider2D[] hitsBelow = Physics2D.OverlapAreaAll(bottomAreaStart, bottomAreaEnd);
Collider2D[] hitsAbove = Physics2D.OverlapAreaAll(topAreaStart, topAreaEnd);
// ➔ Priorité : droite > gauche > bas > haut
foreach (var hit in hitsRight)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirLeft = hit.bounds.min.x;
float ourWidth = bounds.size.x;
currentBlock.transform.position = new Vector3(theirLeft - ourWidth / 2f, currentBlock.transform.position.y, -1);
Debug.Log("✅ Snap automatique à droite !");
return;
}
}
foreach (var hit in hitsLeft)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirRight = hit.bounds.max.x;
float ourWidth = bounds.size.x;
currentBlock.transform.position = new Vector3(theirRight + ourWidth / 2f, currentBlock.transform.position.y, -1);
Debug.Log("✅ Snap automatique à gauche !");
return;
}
}
foreach (var hit in hitsBelow)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirTop = hit.bounds.max.y;
float ourHeight = bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, theirTop + ourHeight / 2f, -1);
Debug.Log("✅ Snap automatique en bas !");
return;
}
}
foreach (var hit in hitsAbove)
{
if (hit != null && hit.gameObject != currentBlock)
{
float theirBottom = hit.bounds.min.y;
float ourHeight = bounds.size.y;
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, theirBottom - ourHeight / 2f, -1);
Debug.Log("✅ Snap automatique en haut !");
return;
}
}
}
void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null) void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null)
{ {
GameObject obj = Instantiate(prefab); GameObject obj = Instantiate(prefab);
obj.transform.position = new Vector3(0, 0, -1); obj.transform.position = new Vector3(0, 0, -1);
obj.transform.localScale = scaleOverride ?? currentScale; obj.transform.localScale = scaleOverride ?? currentScale;
if (mapParent != null) try { obj.tag = prefab.name; }
{ catch { Debug.LogWarning($"Le tag '{prefab.name}' n'existe pas. Ajoutez-le dans Project Settings > Tags."); }
obj.transform.SetParent(mapParent);
}
currentBlock = obj; currentBlock = obj;
isPlacingBlock = true; isPlacingBlock = true;
} }
public void Save() private void HandleBlockRotation()
{ {
currentBlock.transform.Rotate(0f, 0f, -90f); // ➔ Rotation de 90° dans le sens horaire
Debug.Log("🔄 Bloc pivoté de 90° !");
} }
} }

View File

@ -18,46 +18,39 @@ public class LevelsLoader : MonoBehaviour
private void LoadAllLevels() private void LoadAllLevels()
{ {
TextAsset[] levelFiles = Resources.LoadAll<TextAsset>("Levels"); TextAsset[] levelFiles = Resources.LoadAll<TextAsset>("Levels");
TextAsset[] levelStatsFiles = Resources.LoadAll<TextAsset>("LevelsStats");
Dictionary<string, LevelStat> levelStatsMap = new();
foreach (TextAsset jsonTextFileStats in levelStatsFiles)
{
LevelStat levelStat = LevelStat.CreateFromJSON(jsonTextFileStats.text);
levelStat.JsonName = jsonTextFileStats.name;
levelStatsMap[levelStat.JsonName] = levelStat;
}
foreach (TextAsset jsonTextFile in levelFiles) foreach (TextAsset jsonTextFile in levelFiles)
{ {
Level level = Level.CreateFromJSON(jsonTextFile.text); Level level = Level.CreateFromJSON(jsonTextFile.text);
level.JsonName = jsonTextFile.name; level.JsonName = jsonTextFile.name;
level.TotalAttempts = 0;
level.TotalJumps = 0;
level.ProgressionPercent = 0;
level.ProgressionPercentMax = 0;
if (levelStatsMap.TryGetValue(level.JsonName, out LevelStat levelStat)) string statPath = Path.Combine(Application.persistentDataPath, level.JsonName + ".json");
if (File.Exists(statPath))
{ {
string statJson = File.ReadAllText(statPath);
LevelStat levelStat = JsonUtility.FromJson<LevelStat>(statJson);
level.TotalAttempts = levelStat.totalAttempts; level.TotalAttempts = levelStat.totalAttempts;
level.TotalJumps = levelStat.totalJumps; level.TotalJumps = levelStat.totalJumps;
level.ProgressionPercentMax = levelStat.progressionPercent; level.ProgressionPercentMax = levelStat.progressionPercent;
} }
else else
{ {
levelStat = new LevelStat { JsonName = level.JsonName, totalJumps = 0, totalAttempts = 0 }; level.TotalAttempts = 0;
levelStatsMap[level.JsonName] = levelStat; level.TotalJumps = 0;
level.ProgressionPercentMax = 0;
} }
level.ProgressionPercent = 0;
levels.Add(level); levels.Add(level);
} }
levels.Sort((x, y) => x.order.CompareTo(y.order)); levels.Sort((x, y) => x.order.CompareTo(y.order));
} }
private void SaveLevelCurrent() private void SaveLevelCurrent()
{ {
string levelJson = JsonUtility.ToJson(levelCurrent, true) + "\n"; if (levelCurrent == null) return;
File.WriteAllText(Path.Combine(Application.dataPath, "Resources", "Levels", levelCurrent.JsonName + ".json"), levelJson);
LevelStat levelStat = new() LevelStat levelStat = new()
{ {
@ -66,39 +59,54 @@ public class LevelsLoader : MonoBehaviour
totalAttempts = levelCurrent.TotalAttempts, totalAttempts = levelCurrent.TotalAttempts,
progressionPercent = levelCurrent.ProgressionPercentMax, progressionPercent = levelCurrent.ProgressionPercentMax,
}; };
string levelStatJson = JsonUtility.ToJson(levelStat, true) + "\n"; string levelStatJson = JsonUtility.ToJson(levelStat, true) + "\n";
File.WriteAllText(Path.Combine(Application.dataPath, "Resources", "LevelsStats", levelCurrent.JsonName + ".json"), levelStatJson);
string savePath = Path.Combine(Application.persistentDataPath, levelCurrent.JsonName + ".json");
File.WriteAllText(savePath, levelStatJson);
} }
public void NextLevel() public void NextLevel()
{ {
if (levels.Count == 0) return;
int currentIndex = levels.IndexOf(levelCurrent); int currentIndex = levels.IndexOf(levelCurrent);
levelCurrent = levels[(currentIndex + 1) % levels.Count]; levelCurrent = levels[(currentIndex + 1) % levels.Count];
} }
public void PreviousLevel() public void PreviousLevel()
{ {
if (levels.Count == 0) return;
int currentIndex = levels.IndexOf(levelCurrent); int currentIndex = levels.IndexOf(levelCurrent);
levelCurrent = levels[(currentIndex - 1 + levels.Count) % levels.Count]; levelCurrent = levels[(currentIndex - 1 + levels.Count) % levels.Count];
} }
public void IncreaseTotalJumps() public void IncreaseTotalJumps()
{ {
if (levelCurrent == null) return;
levelCurrent.TotalJumps += 1; levelCurrent.TotalJumps += 1;
SaveLevelCurrent(); SaveLevelCurrent();
} }
public void IncreaseTotalAttempts() public void IncreaseTotalAttempts()
{ {
if (levelCurrent == null) return;
levelCurrent.TotalAttempts += 1; levelCurrent.TotalAttempts += 1;
SaveLevelCurrent(); SaveLevelCurrent();
} }
public int CalculateCurrentProgressionPercent(Vector3 playerPosition) public int CalculateCurrentProgressionPercent(Vector3 playerPosition)
{ {
if (levelCurrent == null) return 0;
float lastX = levelCurrent.LastX; float lastX = levelCurrent.LastX;
GameObject winnerWallPrefab = Resources.Load<GameObject>("Prefabs/WinnerWall"); GameObject winnerWallPrefab = Resources.Load<GameObject>("Prefabs/WinnerWall");
float winnerWallWidth = winnerWallPrefab.GetComponent<Renderer>().bounds.size.x; float winnerWallWidth = winnerWallPrefab != null
? winnerWallPrefab.GetComponent<Renderer>().bounds.size.x
: 0f;
float marginError = 0.5f; float marginError = 0.5f;
float totalDistance = lastX - (winnerWallWidth / 2) - marginError; float totalDistance = lastX - (winnerWallWidth / 2) - marginError;

View File

@ -18,6 +18,11 @@ public class MainMenu : MonoBehaviour
Application.Quit(); Application.Quit();
} }
public void LevelEditor()
{
SceneManager.LoadSceneAsync("LevelEditorScene");
}
public void EditorChoice() public void EditorChoice()
{ {
SceneManager.LoadSceneAsync("EditorChoiceScene"); SceneManager.LoadSceneAsync("EditorChoiceScene");

View File

@ -6,9 +6,11 @@ public class Player : MonoBehaviour
public Rigidbody2D RigidBody { get; private set; } public Rigidbody2D RigidBody { get; private set; }
public Transform Transform { get; private set; } public Transform Transform { get; private set; }
public ParticleSystem Particle { get; private set; } public ParticleSystem Particle { get; private set; }
public LevelsLoader LevelsLoader { get; private set; } public LevelsLoader LevelsLoader { get; set; }
public SpriteRenderer SpriteRenderer { get; private set; } public SpriteRenderer SpriteRenderer { get; private set; }
public bool IsColliding { get; set; } = true; public bool IsColliding { get; set; } = true;
public bool HasStarted { get; set; } = false;
public bool CanJump { get; set; } = true;
public IGameMode CurrentGameMode { get; set; } public IGameMode CurrentGameMode { get; set; }
public float SpeedMultiplier = 1f; public float SpeedMultiplier = 1f;
@ -19,7 +21,12 @@ public class Player : MonoBehaviour
Transform = transform; Transform = transform;
Particle = GetComponentInChildren<ParticleSystem>(); Particle = GetComponentInChildren<ParticleSystem>();
SpriteRenderer = GetComponentInChildren<SpriteRenderer>(); SpriteRenderer = GetComponentInChildren<SpriteRenderer>();
LevelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
GameObject loaderObj = GameObject.FindGameObjectWithTag("LevelsLoader");
if (loaderObj != null)
LevelsLoader = loaderObj.GetComponent<LevelsLoader>();
else
Debug.LogWarning("LevelsLoader introuvable : Progression désactivée pour ce niveau.");
} }
public void Start() public void Start()
@ -33,21 +40,24 @@ public class Player : MonoBehaviour
public void Update() public void Update()
{ {
CurrentGameMode.Update(this); if (CurrentGameMode != null)
LevelsLoader.CalculateCurrentProgressionPercent(transform.position); CurrentGameMode.Update(this);
if (LevelsLoader != null)
LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
} }
public void OnCollisionEnter2D(Collision2D collision) public virtual void OnCollisionEnter2D(Collision2D collision)
{ {
CurrentGameMode.OnCollisionEnter(this, collision); CurrentGameMode?.OnCollisionEnter(this, collision);
} }
public void OnCollisionExit2D(Collision2D collision) public void OnCollisionExit2D(Collision2D collision)
{ {
CurrentGameMode.OnCollisionExit(this, collision); CurrentGameMode?.OnCollisionExit(this, collision);
} }
private void OnTriggerEnter2D(Collider2D collision) public virtual void OnTriggerEnter2D(Collider2D collision)
{ {
if (collision.CompareTag("ShipPortal")) if (collision.CompareTag("ShipPortal"))
{ {

View File

@ -8,6 +8,9 @@ public class PlayerCamera : MonoBehaviour
public float smoothSpeed = 5.0f; public float smoothSpeed = 5.0f;
private float initialY; private float initialY;
[Header("References")]
public bool isPlaying;
private void Start() private void Start()
{ {
initialY = transform.position.y; initialY = transform.position.y;
@ -15,22 +18,25 @@ public class PlayerCamera : MonoBehaviour
private void Update() private void Update()
{ {
Player player = playerObject.GetComponent<Player>(); if (isPlaying)
float minYFollow = normalMinYFollow;
if (player.CurrentGameMode is ShipGameMode)
{ {
minYFollow = shipMinYFollow; Player player = playerObject.GetComponent<Player>();
float minYFollow = normalMinYFollow;
if (player.CurrentGameMode is ShipGameMode)
{
minYFollow = shipMinYFollow;
}
float targetY = initialY;
if (playerObject.transform.position.y > minYFollow)
{
targetY = playerObject.transform.position.y;
}
float newY = Mathf.Lerp(transform.position.y, targetY, smoothSpeed * Time.deltaTime);
transform.position = new Vector3(playerObject.transform.position.x, newY, transform.position.z);
} }
float targetY = initialY;
if (playerObject.transform.position.y > minYFollow)
{
targetY = playerObject.transform.position.y;
}
float newY = Mathf.Lerp(transform.position.y, targetY, smoothSpeed * Time.deltaTime);
transform.position = new Vector3(playerObject.transform.position.x, newY, transform.position.z);
} }
} }

View File

@ -0,0 +1,127 @@
using UnityEngine;
public class TestManager : MonoBehaviour
{
[Header("References")]
public IGameMode gameMode;
public Player currentPlayer;
public Transform spawnPoint;
public GameObject editorUI;
public PlayerCamera playerCamera;
private bool isTesting = false;
void Start()
{
if (spawnPoint == null)
{
GameObject spawn = new GameObject("AutoSpawnPoint");
spawn.transform.position = new Vector3(-16, -3, 0f);
spawnPoint = spawn.transform;
}
if (currentPlayer == null)
{
Debug.LogError("[TestManager] Aucun Player assigné !");
}
else
{
gameMode = new NormalGameMode();
currentPlayer.ChangeGameMode(gameMode);
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // 🛑 Stop propre
}
if (playerCamera != null)
{
playerCamera.isPlaying = false;
}
}
void Update()
{
if (isTesting && currentPlayer == null)
{
StopTest();
}
}
public void StartOrStop()
{
if (isTesting)
StopTest();
else
StartTest();
}
public void StartTest()
{
if (currentPlayer == null)
{
Debug.LogError("[TestManager] Player manquant pour lancer le test !");
return;
}
if (editorUI != null)
editorUI.SetActive(false);
currentPlayer.transform.position = spawnPoint.position;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.SpeedMultiplier = 1f;
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
currentPlayer.ChangeGameMode(gameMode);
isTesting = true;
if (playerCamera != null)
{
playerCamera.playerObject = currentPlayer.gameObject;
playerCamera.isPlaying = true;
}
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = true;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Play(); // ✅ Démarrer la particule
Debug.Log("[TestManager] Test du niveau démarré !");
}
public void StopTest()
{
if (currentPlayer != null)
{
currentPlayer.transform.position = spawnPoint.position;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.RigidBody.angularVelocity = 0f;
currentPlayer.transform.rotation = Quaternion.identity;
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // ✅ Arrêter proprement
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;
}
if (editorUI != null)
editorUI.SetActive(true);
if (playerCamera != null)
{
playerCamera.isPlaying = false;
playerCamera.transform.position = new Vector3(0f, 0f, -10f);
}
isTesting = false;
Debug.Log("[TestManager] Test du niveau arrêté, joueur reset et caméra recentrée !");
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2c6d38f8c53ec314c9827a842e6f17d8

View File

@ -1,47 +1,48 @@
{ {
"dependencies": { "dependencies": {
"com.unity.collab-proxy": "2.6.0", "com.unity.collab-proxy": "2.6.0",
"com.unity.feature.2d": "2.0.1", "com.unity.feature.2d": "2.0.1",
"com.unity.ide.rider": "3.0.31", "com.unity.ide.rider": "3.0.31",
"com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.visualstudio": "2.0.22",
"com.unity.inputsystem": "1.11.2", "com.unity.inputsystem": "1.11.2",
"com.unity.multiplayer.center": "1.0.0", "com.unity.multiplayer.center": "1.0.0",
"com.unity.test-framework": "1.4.5", "com.unity.test-framework": "1.4.5",
"com.unity.timeline": "1.8.7", "com.unity.timeline": "1.8.7",
"com.unity.ugui": "2.0.0", "com.unity.toolchain.linux-x86_64": "2.0.10",
"com.unity.visualscripting": "1.9.4", "com.unity.ugui": "2.0.0",
"com.yasirkula.simplefilebrowser": "https://github.com/yasirkula/UnitySimpleFileBrowser.git", "com.unity.visualscripting": "1.9.4",
"com.unity.modules.accessibility": "1.0.0", "com.yasirkula.simplefilebrowser": "https://github.com/yasirkula/UnitySimpleFileBrowser.git",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.animation": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0", "com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.cloth": "1.0.0", "com.unity.modules.audio": "1.0.0",
"com.unity.modules.director": "1.0.0", "com.unity.modules.cloth": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.director": "1.0.0",
"com.unity.modules.imgui": "1.0.0", "com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.imgui": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.physics": "1.0.0", "com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics2d": "1.0.0", "com.unity.modules.physics": "1.0.0",
"com.unity.modules.screencapture": "1.0.0", "com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.terrain": "1.0.0", "com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0", "com.unity.modules.terrain": "1.0.0",
"com.unity.modules.tilemap": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.ui": "1.0.0", "com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.uielements": "1.0.0", "com.unity.modules.ui": "1.0.0",
"com.unity.modules.umbra": "1.0.0", "com.unity.modules.uielements": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.vehicles": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.video": "1.0.0", "com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.vr": "1.0.0", "com.unity.modules.video": "1.0.0",
"com.unity.modules.wind": "1.0.0", "com.unity.modules.vr": "1.0.0",
"com.unity.modules.xr": "1.0.0" "com.unity.modules.wind": "1.0.0",
} "com.unity.modules.xr": "1.0.0"
}
} }

File diff suppressed because it is too large Load Diff

View File

@ -11,18 +11,21 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/ImportScene.unity path: Assets/Scenes/ImportScene.unity
guid: 079203ac02d460d48a1208a03134d373 guid: 079203ac02d460d48a1208a03134d373
- enabled: 1
path: Assets/Scenes/EditorChoiceScene.unity
guid: 200c916866fde6f4bb0123b72f22771f
- enabled: 1 - enabled: 1
path: Assets/Scenes/SelectLevelScene.unity path: Assets/Scenes/SelectLevelScene.unity
guid: ff897c289bbe86f499c0c88b6177ab5c guid: ff897c289bbe86f499c0c88b6177ab5c
- enabled: 1 - enabled: 1
path: Assets/Scenes/LevelScene.unity path: Assets/Scenes/LevelScene.unity
guid: 8c9cfa26abfee488c85f1582747f6a02 guid: 8c9cfa26abfee488c85f1582747f6a02
- enabled: 1 - enabled: 0
path: Assets/Scenes/CreateLevelScene.unity path: Assets/Scenes/LevelEditorScene.unity
guid: 73b983a44d701df4bb6d8ceb94e05a2b guid: 73b983a44d701df4bb6d8ceb94e05a2b
- enabled: 1
path: Assets/Scenes/LevelEditorScene.unity
guid: 73b983a44d701df4bb6d8ceb94e05a2b
- enabled: 1
path: Assets/Scenes/EditorChoiceScene.unity
guid: 200c916866fde6f4bb0123b72f22771f
m_configObjects: m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3} com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
m_UseUCBPForAssetBundles: 0 m_UseUCBPForAssetBundles: 0

View File

@ -12,7 +12,7 @@ PlayerSettings:
targetDevice: 2 targetDevice: 2
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: DefaultCompany companyName: CNAM
productName: GeometryDash productName: GeometryDash
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
@ -106,7 +106,7 @@ PlayerSettings:
xboxEnableFitness: 0 xboxEnableFitness: 0
visibleInBackground: 1 visibleInBackground: 1
allowFullscreenSwitch: 1 allowFullscreenSwitch: 1
fullscreenMode: 1 fullscreenMode: 3
xboxSpeechDB: 0 xboxSpeechDB: 0
xboxEnableHeadOrientation: 0 xboxEnableHeadOrientation: 0
xboxEnableGuest: 0 xboxEnableGuest: 0
@ -140,7 +140,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0 loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0 visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0 tvOSBundleVersion: 1.0
bundleVersion: 1.0 bundleVersion: v1.0.0-staging.3
preloadedAssets: [] preloadedAssets: []
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
@ -286,8 +286,107 @@ PlayerSettings:
AndroidAppBundleSizeToValidate: 150 AndroidAppBundleSizeToValidate: 150
AndroidReportGooglePlayAppDependencies: 1 AndroidReportGooglePlayAppDependencies: 1
androidSymbolsSizeThreshold: 800 androidSymbolsSizeThreshold: 800
m_BuildTargetIcons: [] m_BuildTargetIcons:
m_BuildTargetPlatformIcons: [] - m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: 7941bec4ab82ba5f8a978cf1b4d91010, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
- m_Textures: []
m_Width: 432
m_Height: 432
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 324
m_Height: 324
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 216
m_Height: 216
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 162
m_Height: 162
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 108
m_Height: 108
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 81
m_Height: 81
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 48
m_Height: 48
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 48
m_Height: 48
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 0
m_SubKind:
m_BuildTargetBatching: [] m_BuildTargetBatching: []
m_BuildTargetShaderSettings: [] m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: [] m_BuildTargetGraphicsJobs: []

View File

@ -18,6 +18,7 @@ TagManager:
- PortalButtonGroup - PortalButtonGroup
- BonusBoostSpeed - BonusBoostSpeed
- BonusSlowSpeed - BonusSlowSpeed
- Ground
layers: layers:
- Default - Default
- TransparentFX - TransparentFX