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81 changed files with 328 additions and 140 deletions

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@ -1,38 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System.Text.Json;
public class LevelLoader : MonoBehaviour
{
[SerializeField]
public Text levelNameText;
void Start()
{
levelNameText.text = "Coucou";
string filePath = "level.json";
if (File.Exists(filePath))
{
string json = File.ReadAllText(filePath);
Level level = JsonSerializer.Deserialize<Level>(json, new JsonSerializerOptions { PropertyNameCaseInsensitive = true });
Console.WriteLine($"Name: {level.Name}");
Console.WriteLine($"MusicPath: {level.MusicPath}");
Console.WriteLine($"TotalJumps: {level.TotalJumps}");
Console.WriteLine($"TotalAttempts: {level.TotalAttempts}");
Console.WriteLine($"KilledCount: {level.KilledCount}");
}
else
{
Console.WriteLine("JSON file not found.");
}
}
void Update()
{
}
}

8
Assets/Resources.meta Normal file
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@ -1,6 +1,9 @@
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"totalAttempts": 0,
"order": 2,
"elements": [ "elements": [
{ {
"type": "Spike", "type": "Spike",

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@ -0,0 +1,16 @@
{
"name": "Stereo Madness",
"musicName": "StereoMadness",
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{
"type": "Spike",
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}
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@ -1,16 +1,16 @@
using System.Runtime.Serialization; using UnityEngine;
[DataContract] [System.Serializable]
public class Level public class Level
{ {
[DataMember] public string name;
public string Name { get; set; } public string musicName;
public int totalJumps;
public int totalAttempts;
public int order;
[DataMember] public static Level CreateFromJSON(string jsonString)
public string MusicPath { get; set; } {
return JsonUtility.FromJson<Level>(jsonString);
[DataMember] }
public int TotalJumps { get; set; }
public int TotalAttempts { get; set; }
public int KilledCount { get; set; }
} }

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@ -0,0 +1,57 @@
using UnityEngine;
using System.Collections.Generic;
using System.IO;
public class LevelsLoader : MonoBehaviour
{
public List<Level> levels = new();
public Level levelCurrent;
private void Start()
{
DontDestroyOnLoad(gameObject);
LoadAllLevels();
levelCurrent = levels[0];
}
private void LoadAllLevels()
{
TextAsset[] levelFiles = Resources.LoadAll<TextAsset>("Levels");
foreach (TextAsset jsonTextFile in levelFiles)
{
Level loadedLevel = JsonUtility.FromJson<Level>(jsonTextFile.text);
levels.Add(loadedLevel);
}
levels.Sort((x, y) => x.order.CompareTo(y.order));
}
private void SaveLevelCurrent()
{
string json = JsonUtility.ToJson(levelCurrent, true);
File.WriteAllText(Path.Combine(Application.dataPath, "Resources", "Levels", levelCurrent.name + ".json"), json);
}
public void NextLevel()
{
int currentIndex = levels.IndexOf(levelCurrent);
levelCurrent = levels[(currentIndex + 1) % levels.Count];
}
public void PreviousLevel()
{
int currentIndex = levels.IndexOf(levelCurrent);
levelCurrent = levels[(currentIndex - 1 + levels.Count) % levels.Count];
}
public void IncreaseTotalJumps()
{
levelCurrent.totalJumps += 1;
SaveLevelCurrent();
}
public void IncreaseTotalAttempts()
{
levelCurrent.totalAttempts += 1;
SaveLevelCurrent();
}
}

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@ -0,0 +1,10 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelHomeButton : MonoBehaviour
{
public void GoToHome()
{
SceneManager.LoadScene("HomeScene");
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -0,0 +1,10 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelNameButton : MonoBehaviour
{
public void PlayLevel()
{
SceneManager.LoadScene("LevelScene");
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -0,0 +1,19 @@
using UnityEngine;
using UnityEngine.UI;
public class LevelNameText : MonoBehaviour
{
public Text levelNameText;
public LevelsLoader levelsLoader;
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
levelNameText.text = levelsLoader.levelCurrent.name;
}
public void Update()
{
levelNameText.text = levelsLoader.levelCurrent.name;
}
}

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fileFormatVersion: 2
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@ -0,0 +1,16 @@
using UnityEngine;
public class LevelNextButton : MonoBehaviour
{
public LevelsLoader levelsLoader;
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
}
public void NextLevel()
{
levelsLoader.NextLevel();
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -0,0 +1,16 @@
using UnityEngine;
public class LevelPreviousButton : MonoBehaviour
{
public LevelsLoader levelsLoader;
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
}
public void PreviousLevel()
{
levelsLoader.PreviousLevel();
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2c53cba3260b30d02b79e69a3198546c

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@ -1,11 +1,13 @@
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using System.IO;
public class PlayerScript : MonoBehaviour public class Player : MonoBehaviour
{ {
public Rigidbody2D rigidBody; public Rigidbody2D rigidBody;
public GameObject playerObject; public GameObject playerObject;
public ParticleSystem particle; public ParticleSystem particle;
public LevelsLoader levelsLoader;
public bool isColliding = true; public bool isColliding = true;
public AudioSource audioSource; public AudioSource audioSource;
@ -15,6 +17,12 @@ public class PlayerScript : MonoBehaviour
public void Start() public void Start()
{ {
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
levelsLoader.IncreaseTotalAttempts();
audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
audioSource.Play();
var mainModule = particle.main; var mainModule = particle.main;
mainModule.simulationSpace = ParticleSystemSimulationSpace.World; mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
particle.transform.parent = null; particle.transform.parent = null;
@ -55,6 +63,7 @@ public class PlayerScript : MonoBehaviour
{ {
rigidBody.linearVelocity = new Vector2(rigidBody.linearVelocity.x, 0); rigidBody.linearVelocity = new Vector2(rigidBody.linearVelocity.x, 0);
rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse); rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse);
levelsLoader.IncreaseTotalJumps();
} }
private bool IsJumping() private bool IsJumping()

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
public class CameraScript : MonoBehaviour public class PlayerCamera : MonoBehaviour
{ {
public GameObject playerObject; public GameObject playerObject;

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@ -1,33 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class SelectLevelMenu : MonoBehaviour
{
public Text levelNameText;
public void PlayLevel()
{
SceneManager.LoadScene("LevelScene");
}
public void BackBtn()
{
SceneManager.LoadScene("HomeScene");
}
public void LastLevel()
{
// TODO
}
public void NextLevel()
{
// TODO
}
public void LevelStatsBtn()
{
// SceneManager.LoadSceneAsync(?);
}
}

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@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 78914afaa50342f4fbc6b2f0d1a6c036

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@ -17,7 +17,7 @@ class GameManager {
class Level { class Level {
- name: String - name: String
- musicPath: String - musicName: String
+ StartLevel() + StartLevel()
+ EndLevel() + EndLevel()
+ CheckCompletion(): Boolean + CheckCompletion(): Boolean

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@ -6,6 +6,7 @@ TagManager:
tags: tags:
- Kill - Kill
- Win - Win
- LevelsLoader
layers: layers:
- Default - Default
- TransparentFX - TransparentFX