using UnityEngine; public class ObstacleKiller : MonoBehaviour { public PlayerScript playerScript; public GameObject playerObject; public void Start() { playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent(); } public void Update() { } public void OnTriggerEnter2D(Collider2D collision) { playerObject.transform.rotation = playerScript.initialRotation; playerObject.transform.position = playerScript.initialPosition; playerScript.isColliding = false; } }